Kingmaker (5e Subclass)
From D&D Wiki
'College of The Kingmaker
Bard Subclass
Bards take magic from all entertainment. Singing, dancing, writing. But you... your magic comes from strategic genius. You move a pawn. A knight. A queen. And then, checkmate. Your power reflects this. While you yourself are weak, you control the battlefield and move stronger piece after stronger piece until the enemy's head falls.
Promote Piece: Knight
You gain this feature upon reaching level 3 in College of the Kingmaker. The knight is the piece that avoids other pieces. The one that is agile, quick, and deadly. Using a Bardic Inspiration charge and a bonus action, you can give the target within 30 feet: 10 feet of extra movement. They gain advantage on Stealth, Acrobatics, and Sleight of Hand. They also gain an extra die of damage if they are attacking an enemy with advantage. This lasts 30 seconds or 5 turns.
Promote Piece: Rook
You gain this feature at level 6 in College of the Kingmaker. The rook is the piece that is a tiger waiting to pounce. The piece that given the opportunity, will charge at lightning speed ahead into the battlefield and fight. Using a Bardic Inspiration charge and an action, you can give the target within 30 feet: quadruple speed (30 -> 120, 60 -> 240, etc.) for their next turn. If they attack using a melee weapon, they have advantage for that turn. If the target rolls 15 or above on said attack, they will critically hit.
Promote Piece: Queen
You gain this feature at level 14 in College of the Kingmaker. The queen is the ultimate piece. A juggernaut that attacks from all angles. Unseen, unstoppable, un-killable. Using a Bardic Inspiration charge and an action, you can allow a target within 30 feet to attack three times. During those 3 attacks, the critical hit threshold is decreased to 13. They gain double speed and advantage on stealth checks. This lasts one turn and cannot be used two actions in a row.
Back to Main Page → 5e Homebrew → Character Options → Subclasses [[Category:Bard>