SRD:Donkey
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This material is published under the OGL 1.0a. |
DONKEY
Size/Type: | Medium Animal |
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Hit Dice: | 2d8+2 (11 hp) |
Initiative: | +1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +1/+1 |
Attack: | Bite +1 melee (1d2) |
Full Attack: | Bite +1 melee (1d2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +4, Ref +4, Will +0 |
Abilities: | Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4 |
Skills: | Balance +3, Listen +3, Spot +2 |
Feats: | Endurance |
Environment: | Temperate deserts |
Organization: | Solitary |
Challenge Rating: | 1/6 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51–100 pounds; and a heavy load, 101–150 pounds. A donkey can drag 750 pounds.
COMBAT
A donkey bites only when it has no way to escape.
Skills: Donkeys have a +2 racial bonus on Balance checks.
SEE WIKIPEDIA ENTRY: Donkey
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