SRD:Heavy Flail
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This material is published under the OGL 1.0a. |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d3 | * | 1 | |||||||
Diminutive | * | 1d4 | * | 1 | |||||||
Tiny | * | 1d6 | * | 2 | |||||||
Small | 15 gp | 1d8 | 5 lb. | 5 | |||||||
Medium | 15 gp | 1d10 | 10 lb. | 10 | |||||||
Large | 30 gp | 2d8 | 20 lb. | 20 | |||||||
Huge | * | 3d8 | * | 40 | |||||||
Gargantuan | * | 4d8 | * | 80 | |||||||
Colossal | * | 6d8 | * | 160 | |||||||
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Description
With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 15 gp | 315 gp | 5 | 10 | — |
Adamantine | — | 3,015 gp | 5 | 13 | Bypass hardness less than 20 |
Deep Crystal | — | 1,015 gp | 10 | 30 | Psionic |
Mundane Crystal | — | 315 gp | 8 | 25 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 30 gp | 330 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 5,015 gp | 5 | 10 | 1/2 weight |
Silver, Alchemical | 195 gp | 495 gp | 5 | 10 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons