Greatclub, Simple (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Greatclub
Simple Two-Handed
Critical: x2
Range Increment:
Type: Bludgeoning
Hardness:
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * *
Small 5 gp 1d8
Medium 5 gp 1d10 8 lbs.
Large 2d8
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.
Notes

The greatclub, as it appears in the SRD, is almost entirely overshadowed by the heavy flail and the maul (the latter appearing in Complete Warrior). The only advantages it has over either are cost and weight; the heavy flail has a larger crit range and bonuses on trips and disarms, while the maul has a higher crit multiplier and an exotic weapon prificiency akin to the bastard sword. Here, I suggest it be downgraded to simple status; it is more of the next level of heavy mace than anything else. It also offers a choice in two-handed simple weapons—either this, or the 1d8 spear/longspear with their x3 crits and charging enemy bonuses.


Back to Main Page3.5e HomebrewEquipmentMundane Weapons

Home of user-generated,
homebrew pages!


Advertisements: