Graviturgy Warrior (5e Class)

From D&D Wiki

(Redirected from Graviturgy warrior)
Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Graviturgy warriors[edit]

Gravity is one of the fundamental forces of the universe, being an invisible attractive force of matter that causes bodies to be drawn towards one another, maintaining the structure of the material plane, from the formation of stars and planets to the creation of their stable orbits. Graviturg Warriors are fighters capable of wielding gravity through the magical power of Graviturgy, which grants them the ability to make things light as a feather or heavier than a mountain and the ability to hover through the sky.

Creating a Graviturgy warriors[edit]


Quick Build

You can make a Graviturgy Warrior quickly by following these suggestions. First, Strength should be your highest ability score, followed by Intelligence. Second, choose the Soldier background. Third, choose ... as your starting equipment.

Class Features

As a Graviturgy warriors you gain the following class features.

Hit Points

Hit Dice: 1d10 per Graviturgy warriors level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Graviturgy warriors level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools:
Saving Throws: Strength, Constitution
Skills: choose two from Acrobatics, Arcana, Athletics, History, Investigation, Nature or Stealth.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) or (b) chain mail or (c) scale mail
  • (a) A martial weapon and a shield or (b) 2 martial weapons or (c) A short sword and a long bow with 20 arrows
  • (a) 4 daggers or (b) 4 javelins
  • (a) A dungeoneer's pack or (b) An explorers pack

Table: The Graviturgy warriors

Level Proficiency
Bonus
Features
1st +2 Low G Lifting, Gravity Field
2nd +2 Gravikinesis, Low-G Leap
3rd +2 Graviturgy Warrior Sect
4th +2 Ability Score Improvement, Free Fall
5th +3 Extra attack
6th +3 Sect Feature
7th +3 Gravitic Deflection
8th +3 Ability Score Improvement
9th +4 Directional Pull
10th +4 Null-G Field
11th +4 Crushing Gravity Field
12th +4 Ability Score Improvement
13th +5 Sect Feature
14th +5 Anti-Gravity
15th +5 Gravitic Containment
16th +5 Ability Score Improvement
17th +6 Sect Feature
18th +6 Projected Field
19th +6 Ability Score Improvement
20th +6 Gravitational Mastery

Low-G Lifting[edit]

At 1st level, by touching an object and reducing gravity’s effect on it, you make it lighter and easier to move, effectively increasing your strength when it comes to lifting heavier objects. Objects are considered to have only half their weight, for the purposes of you carrying, dragging and lifting them, and you ignore the heavy property of weapons and the Strength prerequisite for armors.

You can also touch another creature, granting this power to them while suppressing on yourself. Doing so uses an Action, and lasts for 1 minute or until you lose concentration (as if concentrating on a spell).

Gravity Field[edit]

At 1st level, you learn how to intensify the pull of gravity around you, while leaving you unaffected. As a bonus action, you can create a field of gravity in a 10-foot radius around you. Creatures that start the turn inside must succeed on a Strength saving throw, or are have their movement speed reduced to 0.

A creature can make another saving throw at the start of each of its turns to end the effect. If the creature Strength save against the field’s fails by 5 or more, the creature is prone and restrained. If it fails by 10 or more, the target is paralyzed. A creature can make another saving throw at the start of each of its turns to end the effect.

The save DC for this and other of your gravity based powers is the following: 8 + your proficiency bonus + your Intelligence modifier.

You can use this feature a number of times equal to your proficiency bonus, regaining the ability to do so after finishing a long rest.

Gravikinesis[edit]

At 2nd level, as a bonus action, using focused and directed gravity, you can move objects within 30 feet, causing them to “fall” in any direction you want, or hover weightlessly in midair. You can move objects of Large size or smaller. The distance of the fall is 10 feet per level you have in this class

If you cause an object to fall towards you, you can reduce its velocity when it reaches your grasp or move within 5 feet, allowing you to not be harmed by you. An object takes fall damage as normal, when it collides with something suddenly stopping. If it falls towards another creature, the creature takes damage equal to the object's size die per 10 feet moved.

If an object falls upwards, the object fall again towards the regular gravity direction at the end of your turn.

You can use Gravikinesis once, being unable to do so again until you finish a short or a long rest. You gain more uses as you gain levels on this class: one additional use at 6th level (for a total of two), 9th level (for a total of three), 13th level (for a total of four) and 18th level (for a total of five).

Low-G Leap[edit]

Also at 2nd level, rather than freeing you entirely from gravity’s grip, you lower its effects enough for you to leap great distances. Your jump height and distance are tripled, and you ignore fall damage up to a distance equal to that height.

In addition, while Gravity Field is active, you can allow creatures of your choice to benefit from this feature, while within the radius.

Graviturgy Warrior Sect[edit]

At 3rd level, you can choose to follow a warrior sect, that will give you specialized knowledge over gravity powers. Your choice grants you features at 3rd level, and again at 6th, 13th and 17th levels.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Free Fall[edit]

Beginning at 4th level, with power over gravity, you can slow a fall to land as lightly and gently as a feather. You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your Graviturgy Warrior level.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Gravitic Deflection[edit]

At 7th level, gravity waves, deflecting incoming attacks, increasing the weight of projectiles so they simply drop out of the air and bending energy beams and similar attacks around their targets. You have Advantage on Dexterity saving throws against effects you can see, and ranged attacks made against you have Disadvantage.

If Gravity Field is active, this affects any of your allies within the area.

Directional Pull[edit]

At 9th level, you can alter the direction gravity pulls for you, effectively changing which direction “down” lies. This allows you to do things like walk on walls or ceilings as if they were the floor or ground.

Null-G Field[edit]

At 10th level, you can cancel the gravity when you activate your Gravity Field. Doing so will, instead of the normal effects, cause all creatures other than you and objects that are not held or stuck inside it to be suspended 5 feet above the ground, as if targeted by the levitate spell. They fall to the ground when no longer in the area.

You can use a bonus action in each of your turns to cause an object or creature within the field to move vertically up or down, as in the levitate spell, up to a height limited by your field area.

Crushing Gravity Field[edit]

At 11th level, the increased gravity also has the effect of crushing targets beneath their increased weight. A creature take 1d6 bludgeoning damage on a failed save, 2d6 on a failure by 5 or more, or 3d6 on a failure by 10 or more.

Anti-Gravity[edit]

At 14th level, fine manipulation of gravity allows you to soar and swoop through the air without any other means of propulsion. While Null G-Field is active, you gain a flying speed equal to your movement speed and you can hover. You can bring any willing creature within the field with you while flying in this way.

In addition, Anti-Gravity flight can be extremely stealthy, granting you Advantage on Dexterity (Stealth) checks while flying in that way.

Gravitic Containment[edit]

At 15th level, you can reflexively create a point of intense gravity at the heart of an explosion, preventing the explosive force and material from achieving escape velocity, containing the blast in an area no larger than its source and negating the explosion.

As a reaction when a creature creates an effect that requires a Dexterity saving throw to reduce damage to half (such as the fire breath of a red dragon or a fireball), you can force that creature to make a saving throw against your Gravity save DC. On a failure, the ability is used but causes no effect.

Projected Field[edit]

At 18th level, you can control the positioning of your gravity field. Instead of surrounding you, you can create a gravity field in an area of your choice you can see within a distance equal 10 feet per level you have on this class. You can use the features related to the gravity field (while it is active there) as long as you are within range.

Gravitational Mastery[edit]

When you reach the 20th level, when you have no uses of Gravikinesis left and roll initiative, you regain one use.

Warrior Sect[edit]

Sect of the Black Star[edit]

Gravity warriors trained by the sect of Black Star learned how to manipulate gravity into invisible force waves and manipulate them into dark spheres of hyper-dense matter, the black stars, that can be hurled towards their enemies, disintegrating them.

Black Star

Starting at 3rd level, while your gravity field is active, you can blast an orb of condensed matter on a creature you can see within the field range, using a bonus action. The target must succeed on Constitution saving throw. On a failed save, the target takes force damage equal to 2d6. On a success, the orb still pushes the target, moving it 5 feet to a direction of your choice. A creature reduced to 0 hit points by this feature is completely absorbed by the start and is disintegrate.

Gravity Burst

At 6th level, when you activate the the Gravity Field, and as a bonus action while the field is active, you release a burst of graviturgic force in all directions around you, as a bonus action.

All creatures within the field must succeed on a Strength saving throw, or are pushed or pulled (your choice) 10 feet in a straight line towards or away from you, and are knocked prone.

Gravity Wave

At 13th level, you can spend one use of your Gravikinesis as a bonus action to force all creatures in a 60-foot cone. All creatures in the area must succeed on a save against your Graviturgy save DC, or suffer 6d6 damage and be pushed or pulled (your choice) 15 feet towards or away from you.

Singularity

At 17th level, you can use an Action to create a microsingularity — essentially a tiny black hole — which draws nearby matter into it to be torn apart and annihilated. You can cast ravenous void once, without spending spell slots. When you do so, you can't do it again for the next 7 days.

Sect of the Spacewalkers[edit]

The Sect of Spacewalkers, learn how to use gravitational powers to fold and bend space, granting them the ability to traverse through them, in a way similar to teleportation. They can use this power to hop from place to place in a battle, unharmed.

Gravity Warp

At 3rd level, using gravity to bend space, you open up a momentary warp between two distant points, allowing you to travel between them instantly. Using a bonus action, you can teleport to a unoccupied space within your gravity field distance.

Collective Warp

At 6th level, when you use your Gravity Warp, you can bring any creatures of your choice within 5 feet of you. If the creature is unwillingly, it can make a Strength saving throw against your Graviturgy save DC to avoid being teleported.

Long Jump

At 13th level, you can spend a use of your Gravikinesis to teleport to a place you can see within a distance equal to 10 feet per level you have in this class. You can spend more uses of Gravikinesis in a single time, increasing the range of the jump by additional 10 feet per level you have in this class.

Interdimensional Warp

At 17th level, you can use an Action to create a rift between dimensions, opening a portal that links your position to another place, including another plane of existence. You can cast gate once, without spending spell slots or material components. When you do so, you can open a passage to another place within the same plane. You can't use this feature again for the next 7 days.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Graviturgy Warrior class, you must meet these prerequisites: Strength or Dexterity 13, Charisma 13.

Proficiencies. When you multiclass into the Graviturgy Warrior class, you gain the following proficiencies: Heavy armor, medium armor, simple weapons, martial weapons.

5.00
(2 votes)

Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


Advertisements: