Giant Beetles (3.5e Creature)

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Giant Beetle, Tiny Giant Beetle, Small Giant Beetle, Stink
Size/Type: Tiny Vermin Small Vermin Small Vermin
Hit Dice: 1d8+2 (6 hp) 2d8+6 (15 hp) 2d8+6 (15 hp)
Initiative: +1 -1 -1
Speed: 15 ft. 20 ft. 20 ft.
Armor Class: 16, touch 13, flat-footed 17 18, touch 10, flat-footed 18 18, touch 10, flat-footed 18
Base Attack/Grapple: +0/-9 +1/-2 +1/-2
Attack: +0 Bite (1d3-2 plus Acid) +3 Bite (1d4+1 plus Acid) +3 Bite (1d4+1 plus Acid)
Full Attack: Same Same Same
Space/Reach: 2-1/2 ft./0 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Acid Acid Stink
Special Qualities: Tremorsense 60 ft., Darkvision 60 ft., Vermin Traits Tremorsense 60 ft., Darkvision 60 ft., Vermin Traits Tremorsense 60 ft., Darkvision 60 ft., Vermin Traits
Saves: Fort +4, Ref +1, Will +0 Fort +6, Ref +0, Will +1 Fort +6, Ref +0, Will +1
Abilities: Str 7, Dex 12, Con 15, Int —, Wis 10, Cha 1 Str 12, Dex 8, Con 17, Int —, Wis 10, Cha 1 Str 12, Dex 8, Con 17, Int —, Wis 10, Cha 1
Skills: - - -
Feats: - - -
Environment: Underground Underground Underground
Organization: Any Any Any
Challenge Rating: 1/2 1 1
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: - - -
Level Adjustment: - - -
Beetle.jpg

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Combat[edit]

Acid (Ex) Any enemy hit by a giant beetle's bite attack takes an extra 1d4 acid damage.

Stink (Ex) Once per day a giant stink beetle that has taken damage in combat can unleash a horrible stench as a move action; any non-beetle within 10 feet must make a DC 15 Fortitude save or be sickened for one minute.



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