Geomancy (5e Subclass)

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Geomancy[edit]

A geomancer communing with the earth.

Geomancy is an arcane tradition for wizards. Geomancers learn to communicate with earth and stone, calling upon the memories of the world for divination. They also seek to control the spirits and elementals of earth.

Geomancy Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a geomancy spell into your spellbook is halved. The following are geomancy spells from the PHB, and your DM will determine if spells from other sources qualify.

  • 0th – Stonefists, Magic stone[1]
  • 1st – Stone bolt
  • 2nd – Stone sleep
  • 3rd – Meld into stone[2]
  • 4th – Conjure minor elementals, fabricate, stone shape, stoneskin, stone sphere
  • 5th – Conjure elemental, passwall, wall of stone, stone drill
  • 6th – Flesh to stone, move earth
  • 7th – Reverse gravity
  • 8th – Earthquake[2]
  • 9th – Meteor swarm
  1. Player's Companion
  2. 2.0 2.1 These druid spells can be learned by a geomancer as though they were wizard spells.
Magic Stones

At 2nd level, you gain the ability to command small stones. You can use your action to touch a pebble or chunk of rock no larger than a sling bullet. The infused pebble rises and orbits you, requiring no concentration, and it does so until it is expended or until your next long rest. After the third pebble is commanded, you cannot use this ability again until the end of a long rest.

When a creature moves adjacent to you, you can use your reaction to expend a magic stone. The creature must succeed on a Dexterity saving throw or take 1d6 damage.

You can use a bonus action to fire a magic stone at a target within 30 feet. This expends the stone. Make a ranged spell attack against the target. On a hit the target takes 1d6 damage.

Communicate with Earth

Beginning at 6th level, you can speak to the rocks beneath you. The earth speaks slowly, so it takes 1 minute to ask one question and receive the answer. You then gain one of the following pieces of knowledge:

  • The shape of the surface landscape within 3 miles of you
  • The layout of natural underground formations within 300 feet of you
  • The location of minerals or crystals within 90 feet of you
  • The approximate size and quantity of the last group of creatures passing by. The rocks will indicate that the creatures passed by "just now" (up to 1 year ago), "recently" (up to 10 years), "a short time ago" (up to 100 years) or "a long time ago" (up to 1000 years).

You can use this ability again after taking a long rest.

Stone Wardens

At 10th level onwards, you have advantage on Constitution saving throws that you make to maintain your concentration on a conjure elemental or conjure minor elementals spell. This only applies if you use the spell to conjure an earth elemental, dust mephit, magma mephit or mud mephit. In addition, when you roll initiative for such conjured elementals, you may add your proficiency bonus.

Stoneshaping

Starting at 14th level, you can shape rocks with a touch. You can use your action to perform one of the following effects.

  • You touch a piece of rock, or patch of earth or sand – no larger than a 5-foot cube – to resemble an item of the same size and mass. This can be used to make furnishings, statues, melee weapons, sling bullets and other items with no moving or flexible parts. Constructions of hard stone are permanent, while loose earth, sand or mud retains it shape while you concentrate on it, up to 10 minutes.
  • You touch the ground and flatten rocky or earthen difficult terrain and obstacles no higher than 5 feet, such that they no longer hinder movement. The area of effect is a 10-foot-diameter circle centered on you.
  • You touch a nonmagical stone door, gate or chest, permanently warping it so it no longer presents a barrier.

You cannot use this feature again until you finish a long rest.

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