Force of Wall of Force (5e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 20:44, 19 August 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Force of Wall of Force[edit]

Tired of all these spellcasters that learn so many different powerful spells with no clear reason to even cast half of them? Looking to have a specific and almost single-minded approach to mage training? Hoping to make some schmucks eat it on an invisible wall? This is the class for you!

A mage who eschews common magical theory in the sole pursuit of the wall of force spell becomes a scion of the spell itself: a Force of Wall of Force. The normal rules of wizardry are thrown out the window, and while a veteran Force of Wall of Force can't detonate a fireball or rain down lightning, they can cast their signature spell in ways otherwise unthinkable.

Creating a Force of Wall of Force[edit]

MTG-sphere-of-safety-rc267_sphereofsafety-lrg.jpg
"Sphere of Safety" by Slawomir Maniak


Quick Build

You can make a force of wall of force quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Strength or Dexterity. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Force of Wall of Force you gain the following class features.

Hit Points

Hit Dice: 1d8 per Force of Wall of Force level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Force of Wall of Force level after 1st

Proficiencies

Armor: Light, Medium
Weapons: Simple weapons, martial weapons
Tools:
Saving Throws: Constitution, Intelligence
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Force of Wall of Force

Level Proficiency
Bonus
Features Cantrips Known Spell Slots
1st +2 Spellcasting, Unarmored Defense 4 -
2nd +2 Team Builder 4 -
3rd +2 Force of Force of Wall of Force 4 -
4th +2 Ability Score Improvement 5 -
5th +3 5 1
6th +3 Ability Score Increase 5 1
7th +3 Extra Attack 5 2
8th +3 Ability Score Improvement 5 3
9th +4 Force of Force of Wall of Force feature 5 4
10th +4 Multiforce 6 4
11th +4 Reinforced Wall of Force 6 5
12th +4 Ability Score Improvement 6 5
13th +5 Extra Attack 6 6
14th +5 Ability Score Increase 6 6
15th +5 Wall of Force Enforcer 6 6
16th +5 Ability Score Improvement 6 6
17th +6 Force of Force of Wall of Force feature 6 6
18th +6 Unstoppable Force 6 6
19th +6 Ability Score Improvement 6 6
20th +6 Multiforce 6 6

Spellcasting[edit]

Your training and understanding of magic center entirely around the casting of the wall of force spell. The spell list for this class consists of wall of force as well as all cantrips from the wizard and artificer spell lists.

Cantrips

At 1st level, you know four cantrips of your choice from the force of wall of force spell list. You learn additional cantrips of your choice at higher levels, as shown in the cantrips known column of the force of wall of force table.

Spell slots

The force of wall of force table shows the number of spell slots you have to cast the wall of force spell. You must expend a spell slot to cast this spell. You regain all expended spell slots when you finish a long rest.

Spellcasting ability

Intelligence is your spellcasting ability for your spells. You are learning the ways of the wall of force spell through rigorous study, and the lessons you learn power your understanding of magic. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier


Spellcasting focus

You can use an arcane focus or any clear gemstone as a spellcasting focus for your force of wall of force spells.

Unarmored Defense[edit]

As long as you aren't wearing armor, your armor class equals 10 + your Dexterity modifier + your Intelligence modifier.

Team Builder[edit]

When you started out, you weren't particularly helpful, being a mage who couldn't cast non-cantrips. But you won't allow that to remain unchanged. Beginning at 2nd level, you can take the Help action as a bonus action on each of your turns.

Force of Force of Wall of Force[edit]

At 3rd level, you join a league of like-minded mages... a Force of them... a Force of Force of Wall of Force. Choose between [names pending], all detailed at the end of the class description. Your choice grants you features at 3rd level and again at 9th and 17th level.

Ability Score Increase[edit]

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

This class was a horrible idea, and I have to throw the players a bone here. At 7th level, you can attack twice, instead of once, whenever you take the attack action on your turn. At 13th level, you can instead take three attacks.

Multiforce[edit]

You only have one powerful spell you can cast, but you'll be danged if you aren't one of the best at it. Beginning at 10th level, you can concentrate on up to two instances of the wall of force spell. At 20th level, you can concentrate on up to three instances of the spell.

Reinforced Wall of Force[edit]

At 11th level, as long as you are concentrating on exactly one instance of the wall of force spell, you have advantage on saving throws to maintain concentration on the spell.

Wall of Force Enforcer[edit]

At 15th level, you recover all expended spell slots at the end of a short or long rest.

Unstoppable Force[edit]

At 18th level, you and any objects worn or carried by you can move freely through any wall of force created by a spell you cast.

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

0.00
(0 votes)

Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


Advertisements: