Fire Domain (5e Subclass)
Fire Domain[edit]
Cleric Subclass
The 5e PHB describes the tempest domain as including not only storm gods, but also gods of other disasters, including volcanoes. This Fire Domain reflects this. Spells marked with a * are found not in the PHB, but in the Elemental Evil companion material, found on the WotC website. It's free to download, and just in time for me to make this! Link: [1]
These clerics worship the gods of fire and magma. |
Cleric Level | Spells |
---|---|
1st | burning hands, earth tremor* |
3rd | flaming sphere, scorching ray |
5th | fireball, Melf's minute meteors* |
7th | fire shield, wall of fire |
9th | conjure elemental, immolation* |
- Bonus Cantrips
You learn the fire bolt* and green-flame blade cantrips if you do not already know then.
- Wrath of the Inferno
Also at 1st level, you can blazingly rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw using your spell save DC. The creature takes 2d8 fire damage on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
- Bonus Proficiencies
Also starting at 1st level, you gain proficiency with heavy armor and martial weapons.
- Channel Divinity
- Searing Wrath
Starting at 2nd level, you can use your Channel Divinity to wield the power of the blaze with unchecked ferocity. When you roll fire or radiant damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
- Blazing Enhancement
At 6th level, once per long rest, you can imbue a weapon of your choice with flaming power, granting the weapon a damage bonus equal to half your Wisdom modifier (rounded down). This bonus lasts until your next long rest, after which you may use this feature again.
- Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
- Born of the Furnace
At 17th level, you have immunity to fire and radiant damage. Additionally fire and radiant damage you deal ignores resistances.
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