Fey Bloodline, 2nd Variant (5e Subclass)
From D&D Wiki
Fey Bloodline, Variant[edit]
![]() |
---|
A Feyblood Sorcerer has been touched by the sylvan magic of the Feywilds |
Your innate magic draws from the magic of the Feywilds. You trace your ancestry to a feytouched being, or to the Fey themselves. Such origins are hidden from most people.
Fey Presence[edit]
When choosing this bloodline, you gain the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your sorcerer spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
Expanded Spell Lists[edit]
Your list of accessible cantrips includes those of the Druid list. A number of spells equal to your Sorcerer level may be chosen from the Druid spell list, and these spells are considered Sorcerer spells for you.
Feyblood[edit]
At 1st Level, you can read, speak, write Sylvan. You can communicate basic thoughts and feelings with beasts and plants within 10 feet. You have advantage against being charmed.
Feywalking[edit]
Starting at 6th level, your walking speed is increased by 10 feet and you can move through rough terrain created by plants without penalty while wearing light or no armor and you are not using a shield. You also gain advantage on saving throws against being impeded by magically manipulated plants while these conditions are met.
Sylvan Manifestation[edit]
Starting at 6th level, as a 1 hour ritual you can mold your innate nature magic to manifest a tree from your being. This tree uses the stat block of an Awakened Tree and acts on your initiative. You add your sorcerer level to it's total HP and add your CHA modifier to it's attack and damage rolls. The inside of the tree is hollow and has a small living space fit with 3 levels built into it. The bottom level is a 15x15 living room with magical lanterns that light up the room without the use of fire. The second level is a 15x15 kitchen area. The third floor is a 10x10 bedroom fit with a bed hewn of roots and feather down.
The inside can be accessed by using your action to meld into the side of the tree. Exiting also requires an action to emerge, appearing within 5ft of the tree in an unoccupied space.
The Tree lasts 24hrs or until it is destroyed. This feature cannot be used again until after a long rest. Summoning a tree while already having one under your control causes the first tree to wilt and fertilize the soil it stands on in a 15x15 area.
at 14th level this tree uses the stats of an Animated Tree with the same changes as before.
Feystep[edit]
Starting at 14th level, as a bonus action, or as a reaction to taking damage, you may spend two sorcery points and teleport to a point you see within 30 feet that is not occupied. Upon teleporting, you regain Hit Points equal to half your sorcerer level. You may only use this feature once per round.
Fey Resistance[edit]
At level 18, you are immune to poison damage, the poisoned condition and diseases. You gain advantage on saving throws against spells and magical effects. You do not physically age.
Back to Main Page → 5e Homebrew → Character Options → Subclasses