SRD:Dispel Law

From D&D Wiki

(Redirected from Dispel law)
Jump to: navigation, search
This material is published under the OGL 1.0a.


Dispel Law
Abjuration [Chaotic]
Level: Chaos 5, Clr 5
Components: V, S, DF
Casting time: 1 standard action
Range: Touch
Targets: You and a touched lawful creature from another plane; or you and an enchantment or lawful spell on a touched creature or object
Duration: 1 round/level or until discharged, whichever comes first
Saving Throw: See text
Spell Resistance: See text


You are surrounded by flickering, yellow, chaotic energy.

First, you gain a +4 deflection bonus to AC against attacks by lawful creatures.

Second, on making a successful melee touch attack against an lawful creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by an lawful creature or any one lawful spell. Exception: Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel law. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: