City Guardian (5e Creature)
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City Guardian[edit]
Medium humanoid (any race), any alignment Armor Class 18 (chain mail, shield)
Saving Throws Str +6, Con +5 Alert. The guardian can't be surprised while they are conscious, has a +5 bonus to initiative and other creatures don't gain advantage on attack rolls against them as a result of being unseen. Action Surge (1/Day). The guardian can make one additional action for one round. Improved Critical. The guardian’s weapon attacks score a critical hit on a roll of 19 or 20. ACTIONSMultiattack. The guardian makes two attacks. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands. Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. BONUS ACTIONSSecond Wind (1/Day). The guardian regains 10 (1d10 + 5) hit points. REACTIONSProtection. When a creature the guardian can see attacks a target other than them that is within 5 feet of them, they impose disadvantage on the attack roll. |
City guardians are elite city guards with superior training and better equipment. They are only sent out to deal with threats conventional city guards can’t handle. |
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