Booyahg Acolyte (5e Background)

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Booyahg Acolyte[edit]

THIS IS A GOBLIN OR HOBGOBLIN SPECIFIC BACKGROUND.

You were born with the ability to become a spellcaster. You have spent your life as a booyahg caster learning under a hobgoblin, serving a warlock, a dragon, or some other creature.

Spellcasters of any sort among the goblins are rare. Goblins typically lack the intelligence and patience needed to learn and practice spellcasting, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power know a goblin is unlikely to be able to uphold its end of any bargain.

Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the tradition rarely persists for more than a couple of generations. Because they have so little experience with magic, goblins make no distinction between its forms. To them all magic is “booyahg,” and the word is part of the name they give to any of its practitioners. A goblin with access to booyahg becomes a member of the lashers and can often rise to the role of boss.


Skill Proficiencies: Nature, Arcana.

Tool Proficiencies: Herbalism Kit.

Languages: Abyssal.

Equipment: A dagger, tattered robes, a loaf of moldy bread, a container of grog, and a pouch of 5 gold.


Feature: Powers of the Booyahg[edit]

Your rank in goblin society inspires fear and mistrust. Because of this you and your party can go through goblin and hobgoblin lands unmolested, assuming the party hasn't already angered goblin society. You can also visit goblin and hobgoblin villages and outposts without immediate violence. At dm's discretion, as a booyagh, you gain advantage on Persuasion or Intimidation rolls with goblins and hobgoblins.

Suggested Characteristics[edit]

d8 Personality Trait
1 I easily follow orders, the simpler the order the better.
2 I'm sick of following orders I've been doing it long enough, there is a good chance I'll do the opposite just out of spite.
3 My table manners are shocking.
4 Of course I kick ’em when they’re down, it’s the best time to kick ’em.
5 No bathing. I ain’t going in the soup!
6 I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
7 My sense of humor appeals to everyone. Well, everyone under the age of ten.
8 I see omens in the strangest places: oddly arranged toadstools, the sound of the wind.
d6 Ideal
1 Sincerity: There's no good pretending to be something I'm not. (Neutral)
2 Master's Law: I will uphold the standards of Magic that were taught to me by my Master (Lawful)
3 Power: Use what you know of magic to gain power of your own. (Evil)
4 Goblin Law: Excess on law is what brought down nations. (Chaotic)
5 Power Make Me Smart, Power Make Me Booyahg: The path I chose is rewarding and has gifted me with many skills. (Any)
6 Greater Purpose: Magic should be used to protect and improve the lives of the common people (Good)
d6 Bond
1 I am utterly loyal to my Master, everything else comes second.
2 I have connections to a cult from the Material Plane.
3 My pack is my family.
4 My best friend is the skull of my first victim
5 I consider another group of monsters as my allies.
6 There is a large bounty out for my hide after a specific event in my past.
d6 Flaw
1 I get distracted easily.
2 I hate it when people smile more than they should.
3 I am always ravenous. The farmer won’t miss a cow, right?
4 When I see or hear about a book of spells, I must have it.
5 I can hardly control myself when I smell fresh blood.
6 I hate merrymaking. Especially singing. And dancing.
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