Name |
Page |
Description
|
Anvil of Thunder |
112 |
You have mastered the style of fighting with hammer and axes at the same time, and have learned to deal thunderous blows with this unique pairing of weapons.
|
Arcane Strike |
96 |
You can channel arcane energy into your melee attacks.
|
Armor Skin |
151 |
Your skin becomes like armor.
|
Arterial Strike |
96 |
Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.
|
Axiomatic Strike |
96 |
You can turn your fist into an instrument of law.
|
Bear Fang |
112 |
You have mastered the fierce style of fighting with axe and dagger at the same time.
|
Cavalry Charger |
108 |
Fighting from the back of a steed is second nature to you.
|
Clever Wrestling |
97 |
You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.
|
Close-Quarters Fighting |
97 |
You are skilled at fighting at close range and resisting grapple attempts.
|
Combat Archery |
151 |
You can fire a bow in melee safely.
|
Combat Brute |
110 |
You employ strength and leverage to great effect in battle.
|
Combat Insight |
151 |
Your keen intellect allows you to place melee attacks where they will deal the most damage.
|
Crescent Moon |
113 |
You have mastered the style of fighting with sword and dagger.
|
Damage Reduction |
151 |
You can shrug off some damage from attacks.
|
Dash |
97 |
You can move faster than normal.
|
Defensive Strike |
97 |
You can turn a strong defense into a powerful offense.
|
Defensive Throw |
97 |
You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.
|
Destructive Rage |
97 |
You can shatter barriers and objects when enraged.
|
Divine Cleansing |
106 |
You can channel energy to improve your allies' ability to resist attacks against their vitality and health.
|
Divine Might |
106 |
You can channel energy to increase the damage you deal in combat.
|
Divine Resistance |
106 |
You can channel energy to temporarily reduce damage you and your allies take from some sources.
|
Divine Shield |
106 |
You can channel energy to make your shield more effective for either offense or defense.
|
Divine Vigor |
108 |
You can channel energy to increase your speed and durability.
|
Eagle Claw Attack |
97 |
Your superior insight allows you to strike objects with impressive force.
|
Earth's Embrace |
97 |
You can crush opponents when you grapple them.
|
Elusive Target |
110 |
Trying to land a blow against you can be a maddening experience.
|
Epic Combat Expertise |
151 |
You have extraordinary talent at using your combat skill for defense.
|
Epic Prowess |
151 |
You have great skill in combat.
|
Epic Sunder |
151 |
You are preternaturally tough.
|
Epic Toughness |
151 |
You are specially good at using one chosen type of weapon.
|
Epic Weapon Focus |
151 |
You deal extra damage when attacking objects.
|
Extend Rage |
97 |
You are able to maintain your rage longer than most.
|
Extra Rage |
98 |
You may rage more frequently than normal.
|
Extra Smiting |
98 |
You can make more smite attacks.
|
Extra Stunning |
98 |
You gain extra stunning attacks.
|
Eyes in the Back of Your Head |
98 |
Your superior battle sense helps minimize the threat of flanking.
|
Faster Healing |
98 |
You recover faster than normal.
|
Favored Power Attack |
98 |
You are able to deal more damage against your favored enemies.
|
Fists of Iron |
99 |
You have learned the secrets of imbuing your unarmed attacks with extra force.
|
Fleet of Foot |
99 |
You run nimbly, able to turn corners without losing momentum.
|
Flick of the Wrist |
99 |
With a single motion, you can draw a light weapon and make a devastating attack.
|
Flying Kick |
99 |
You literally leap into battle, dealing devastating damage.
|
Formation Expert |
110 |
You are trained at fighting in ranks and files.
|
Freezing the Lifeblood |
99 |
You can paralyze a humanoid opponent with an unarmed attack.
|
Giantbane |
111 |
You are trained in fighting foes larger than you are.
|
Greater Kiai Shout |
99 |
You kiai shout can panic your opponents.
|
Greater Resiliency |
99 |
Your extraordinary resilience to damage increases.
|
Greater Two-Weapon Defense |
100 |
When fighting with two weapons, your defenses are extraordinarily strong.
|
Hammer's Edge |
113 |
You are a master of the style of fighting with a hammer and sword at the same time.
|
Hamstring |
100 |
You can wound your opponents' legs, hampering their movement.
|
High Sword Low Axe |
113 |
You have mastered the style of fighting with a sword and axe at the same time.
|
Hold the Line |
100 |
You are trained in defensive techniques against charging opponents.
|
Improved Buckler Defense |
100 |
You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class.
|
Improved Combat Expertise |
100 |
You have mastered the art of defense in combat.
|
Improved Familiar |
100 |
This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.
|
Improved Favored Enemy |
101 |
You know how to hit your favored enemies where it hurts.
|
Improved Mounted Archery |
101 |
You can make ranged attacks from a mount almost as well as you can from the ground.
|
Improved Rapid Shot |
101 |
You are an expert at firing weapons with exceptional speed.
|
Improved Toughness |
101 |
You are significantly tougher than normal.
|
Improved Two-Weapon Defense |
101 |
You gain a significant defensive advantage while fighting with two weapons.
|
Improved Weapon Familiarity |
101 |
You are familiar with all exotic weapons common to your people.
|
Instantaneous Rage |
102 |
You activate your rage instantly.
|
Intimidating Rage |
102 |
Your rage engenders fear in your opponents.
|
Karmic Strike |
102 |
You have learned to strike when your opponent is more vulnerable -- the same instant your opponent strikes you.
|
Kiai Shout |
102 |
You can bellow forth a shout that strikes terror into your enemies.
|
Legendary Rider |
152 |
You can ride a mount in combat with ease, even bareback.
|
Lightning Mace |
113 |
You are a master of fighting with two maces at the same time.
|
Monkey Grip |
103 |
You are able to use a larger weapon than other people your size.
|
Net and Trident |
114 |
You are a master of fighting with the net and the trident.
|
Pain Touch |
103 |
You cause intense pain in an opponent with a successful stunning attack.
|
Perfect Two-Weapon Fighting |
152 |
You can attack with your off-hand weapon as frequently as with your primary weapon.
|
Phalanx Fighting |
103 |
You are trained in fighting in close formation with your allies.
|
Pin Shield |
103 |
You know how to get inside your opponent's guard by pinning his shield out of the way.
|
Power Critical |
103 |
Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.
|
Prone Attack |
103 |
You can attack from a prone position without penalty.
|
Quick Staff |
114 |
You have mastered the style of fighting with a quarterstaff.
|
Ranged Disarm |
103 |
You can disarm a foe from a distance.
|
Ranged Pin |
104 |
You can perform a ranged grapple attempt against an opponent not adjacent to you.
|
Ranged Sunder |
104 |
You can attack an opponent's weapon from a distance.
|
Rapid Stunning |
104 |
You can use your stunning attacks in rapid succession.
|
Raptor School |
111 |
You know martial arts techniques inspired by hunting birds.
|
Roundabout Kick |
105 |
You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.
|
Sacred Vengeance |
108 |
You can channel energy to deal extra damage against undead in melee.
|
Sharp-Shooting |
105 |
Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.
|
Shield Charge |
105 |
You deal extra damage if you use your shield as a weapon when charging.
|
Shield Slam |
105 |
You can use your shield to daze your opponent.
|
Shock Trooper |
112 |
You are adept at breaking up formations of soldiers when you rush into battle.
|
Spinning Halberd |
114 |
You have mastered the style of fighting with a halberd.
|
Sun School |
112 |
You have learned a number of esoteric martial arts techniques inspired by the sun.
|
Swarmfighting |
105 |
You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.
|
Three Mountains |
114 |
You are a master of fighting with powerful bludgeoning weapons.
|
Throw Anything |
105 |
In your hands, any weapon becomes a deadly ranged weapon.
|
Weakening Touch |
106 |
You can temporarily weaken an opponent with your unarmed strike.
|
Wield Oversized Weapon |
153 |
You can use larger than normal weapons with ease.
|
Zen Archery |
106 |
Your intuition guides your hand when you use a ranged weapon.
|