Way of the Thread (5e Subclass)
Way of the Thread[edit]
Monk Subclass
Monks who follow the tradition of the thread are able to create invisible constructs of ki called "threads", that are used to ensnare their targets, rendering their opponents helpless to their unrelenting barrage of attacks. These threads connect the monk to the threaded creatures, binding them through ki, and allowing them to manipulate the ki of their targets at distance through those unseen binds.
- Ki Threads
- At 3rd level when you strike a creature with an unarmed strike or monk weapon you can force it to make a dexterity saving throw. If the creature fails, you attach to the creature a Thread made entirely out of Ki. You can have a number of attached threads = to your proficiency bonus. The threads have an attached range of 10 feet per level you have in this class. If you and a threaded target are ever farther apart than their max range the thread breaks away. These threads are invisible to all but you and others who can see invisible objects or into the Ethereal Plane. The threads are also incorporeal to other objects on the material plane as they connect through the Ethereal plane, allowing the threaded targets to pass beyond walls and objects without breaking the threads connection. You may also choose, as a bonus action, to attach threads to a friendly creature, structureal surface(wall or boat hull etc.), or a mundane item that is reasonable enough to hold. attaching threads grains you several special abilities.
Threaded Enemies:
- The threaded creature is always considered to be visible to you
- You may use your bonus action to force the creature to make a Strength Saving throw; if it fails, it gets pulled 5 feet towards you or fall prone
Threaded Allies:
- you and the target can always hear the speech of each other, no matter how quite the whisper.
- you may Expend 2 Ki points to use a bonus action to pull any number of willing creatures attached to your threads up to 10 feet.
- When an enemy attack hits a friendly creature attached to a thread, you can use your reaction to channel your Ki and shield the creature, thereby reducing the damage taken by one roll of your martial arts die + your Wisdom modifier. Doing so consumes one Ki point. and severs the thread
Threaded Objects and Surfaces.
- you may use a bonus action to pull an attached object into a free hand; there must be a clear path from the object to you.
- if your thread is attached to a surface that is moving away from you. you may choose to travel with the object.
- if your thread is attached to the bottom of a horizontal surface, you may descend and ascend your thread like a spider on a web, at half your walking speed.
- Multiple Threads
At 6th level you learn how to attach multiple threads to your target, thus imposing a cumulative penalty to your enemy per attached thread:
- -5 feet of movement per attached thread.
- -1 to all Saving throws imposed by you, per thread attached
- when you hit an enemy with a melee attack that is attached with a thread, you may expend any number of Ki points up to the number of threads attached and add extra psychic damage to your roll. this extra damage = your martial arts die per Ki point used. The threads then sever from their target
- Arcane Tremor
At 11th level you learn to pick up premonitions through your threads. If a threaded creature forces you to make a saving throw you may spend two Ki points and use your reaction to sever any number of attached threads and gain a bonus = the number of severed threads. You may choose to do this after the roll but before the result is known.
- Arcane Conduits
At 17th level when you have at least 4 threads attached to a single creature and when you take damage from a spell or magical effect, you can use a reaction to gain resistance to all the damage; the threaded creature then takes the same damage you take and the 4 threads are severed.
Back to Main Page → 5e Homebrew → Character Options → Subclasses