Arms and Equipment Guide (3e)
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Abbreviation:
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AE, AaEG
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Author:
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Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt
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Publisher:
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Wizards of the Coast
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Item Code:
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881590000
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Release Date:
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March 2003
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Format:
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Hardcover
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Page Count:
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160
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ISBN-10:
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0-7869-2649-X
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Price:
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$26.95 ; C$37.95
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Product Blurb:
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Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
- A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
- Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
- Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
- Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
| This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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