Arms and Equipment Guide (3e)

From D&D Wiki
(Redirected from Arms and Equipment Guide)
Jump to navigation Jump to search
Arms and Equipment Guide (3e)
ArmEquip.jpg
Abbreviation: AE, AaEG
Author: Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt
Publisher: Wizards of the Coast
Item Code: 881590000
Release Date: March 2003
Format: Hardcover
Page Count: 160
ISBN-10: 0-7869-2649-X
Price: $26.95 ; C$37.95
Product Blurb:
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
  • A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
  • Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
  • Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
  • Rules for vehicle combat on land, sea, and air.

Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Back to Main PagePublication ListWizards of the Coast