Archmage Patron (5e Subclass)
From D&D Wiki
Archmage Patron[edit]
Warlock Subclass
A warlock beholden to an Archmage either serves an extremely powerful mage who bestows power upon them, or channels the echos of a long dead mage, one who's magical presence while alive still allows them some communication with the living. The Archmage Patron allows the warlock to increase the power of their casting ability.
Expanded Spell List[edit]
Spell Level | Spells |
---|---|
1st | identify, shield |
2nd | locate object, magic weapon |
3rd | fireball, haste |
4th | fabricate, locate creature |
5th | commune, legend lore |
Arcane Power[edit]
At 1st level, your patron grants you additional arcane power, giving you one additional cantrip and an additional spell slot. At 10th level, gain another spell slot. Additionally, you learn one additional warlock spell for each level you have spell slots for (1 additional for 1st level spell slots, 2 for 2nd level, etc).
Arcane Knowlegde[edit]
Starting at 6th level, your patron grants you knowledge of a specific area of magecraft. Pick one wizard subclass, you gain the benefits of its 2nd level feature.
Arcane Resistance[edit]
Starting at 10th level, your may make a charisma saving throw instead of the normal saving throw for any spells that affect you. Additionally, you reduce the amount of damage taken by a spell equal to your charisma modifier.
Arcane Mastery[edit]
Starting at 14th level, your link to your patron empowers your spells, making your pact magic spell slots level 6, rather than 5. Additionally, if a creature would be immune to the effects of one of your spells, they instead make a Wisdom saving throw equal to half your warlock level plus your Charisma modifier. If they fail the saving throw, they are subject to the spell as though they had no immunity.
Back to Main Page → 5e Homebrew → Character Options → Subclasses