Arcane Blade, Variant (5e Class)
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As a Oversized Weapon Master you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Oversized Weapon Master level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Oversized Weapon Master level after 1st
Armor: Light, medium
Weapons: simple, martial
Saving Throws: Strength, Constitution
You start with the following equipment, in addition to the equipment granted by your background:
|4th||+2||Ability Score Improvement|
|8th||+3||Ability Score Improvement|
|12th||+4||Ability Score Improvement|
|16th||+5||Ability Score Improvement|
|19th||+6||Ability Score Improvement|
Starting at 1st level, you can wield extremely large weapons with ease. You ignore the heavy property for weapons you wield.
In addition, when you wield a two-handed weapon or versatile weapon in one hand, you can choose to treat it as if you were wielding it with two hands. When you do so, you treat that weapon as a Giga Blade with the Unbalance score of 1.
Finally, when you wield a one handed weapon or a versatile weapon and treat it as if you were wielding in one hand, you can treat that weapon as a Giga Blade that have the light property and the Unbalance score of 1.
Swinging heavy and big weapons requires lots of vigor and endurance. You gain a pool of stamina that represents this endurance, equal to your 1 + Constitution modifier (minimum of 1).
Whenever you make an attack with a Giga Blade, you must spend an amount of stamina. Once your stamina reaches 0, you must take the Attack action and forgo one of your attacks to rest, recovering all your stamina.
An attack with a giga blade costs 4 stamina, or 3 stamina with a light giga blade, unless otherwise stated.
Starting at 2nd level, you learn exploits with your giga-blade.
- Mastery Points
You gain a number of Mastery Points (here called MP) equal to the amount shown on the Mastery Points column on the Giga Blade table.
You can spend MP to use your Mastery Maneuvers. You regain all expended MP when you finish a long rest. You regain 1 MP when you roll a 20 on the die when making an attack roll with a Giga Blade, or when you reduce a creature with a CR equal to half your level (rounded up) to 0.
- Mastery Maneuvers
You learn two mastery maneuver options of your choice from the list below, and one additional at 7th, 9th, 13th, 15th and 20th levels.
You must declare the use of your maneuver before making the attack roll, and the maneuvers can only be used with a giga blade. You can only use one maneuver per attack.
Some maneuvers have a DC, calculated as follows: 8 + your proficiency bonus + your Strength modifier.
- Cleaver Dash. As an action, you can spend 1 MP to move up to twice your movement speed in a straight line. You can pass through spaces of hostile creatures during this movement. Whenever you pass through a hostile creature, that creature must succeed on a Dexterity saving throw, or take damage equal to one attack with your Giga Blade. You can end your movement in any unoccupied space within this line.
- Defensive Posture. After making an attack with the giga blade, you can spend 1 MP as a bonus action to assume a defensive posture. Your posture have a number of hit points equal to the damage dice of your Giga Blade + half your Giga Blade level. Whenever you take damage from an attack, the posture take damage instead. The posture is broken after is reduced to 0 hit points, and any remaining damage is taken by your own hit points.
- The posture ends earlier if you are no longer holding the weapon or if you are knocked unconscious.
- Stunning Strike. When you make an attack with a giga blade, you can spend 1 MP to attempt to stun the target. On a hit, the target suffer the attack normal effects and must succeed on a Constitution saving throw or be stunned until the end of your next turn.
- Reckless Strike. When you make an attack with a giga blade, you can spend 1 MP to make it reckless. If you do so, you have advantage on the attack.
- Sundering Strike. When you make an attack against an object or construct, you can spend 1 MP to attempt to sunder it. If you succeed, that attack is a critical.
- Knockback Strike. When you make an attack against a creature, you can spend 1 MP to attempt to knock that creature back. On a hit, the target suffer the attacks normal effects and must succeed on a Strength saving throw, or be pushed 15 feet back.
- Indefatigable Strike. When you make an attack against a creature, you can spend 1 or more MP to reduce the Stamina cost for that attack by the amount spent. You can also spend a number of MP equal to the stamina cost for that weapon to make one additional attack with it.
- Whirlwind Strike. When you make an attack against a creature, you can spend 1 MP to try to cleave, slashing through multiple opponents. You increase the stamina cost for that attack in 1. On a hit, the creature suffer the normal damage, and you can make one additional attack with disadvantage against each creature within 5 feet of you.
- Tossing Strike. As a reaction, you can throw a giga blade against a creature within a distance equal to 5 feet x your Strength modifier. This attack adds your proficiency bonus.
- Piercing Strike. When you make an attack with the giga blade against a creature wearing armor or shield, you can spend 1 MP to ignore the AC offered by that armor or shield.
- Devastating strike. You can spend any amount of MP, up to your maximum, to make a extremely powerful strike. Each MP spent increases the Stamina Cost in 1. In addition, on a hit, you deal deal additional damage equal to the giga blade damage dice per point spent.
- Tripping Strike. When you make an attack with a giga blade against a creature, you can spend 1 MP to try to trip that creature. The target must succeed on a Strength saving throw on a hit, or is knocked prone, on top of suffering the attack's normal effects.
Starting at 3rd level, you choose a specialized way of fighting with giga blades. You can choose between the Gun Blade Master, the Crowd Cleaver, the Executioner, the Monster Slayer, the Knight and the Arcane Giga-Blade. Your choice grants you features at 3rd level, and again at 6th, 10th, 14th and 17th levels.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Starting at 7th level, you add twice your proficiency bonus to your Strength (Athletics) checks.
At 9th level, whenever you lose the balance with your Giga Blade, you can spend 1 MP as a bonus action to recover your balance.
Starting at 13th level, your endurance increases further. You can recover all your stamina points as a bonus action on your turn.
Starting at 11th level, whenever you hit a creature with a Giga Blade, you deal additional 1d8 damage from the weapon's type.
At 18th level, whenever you score a critical hit with a giga-blade, you deal additional damage equal to half the damage caused by that attack.
Giga Blade Master
At 20th level, whenever you start your turn with no MP left, you regain 1 MP.
In addition, whenever you finish a short or a long rest, you can choose to prepare one maneuver of choice. You can use that maneuver once, without spending MP.
- Gun Blade
Starting at 3rd, you gain a basic gun blade. The gun blade is described on the Giga Blade Customization section down below.
In addition, the firearm attachment of your giga blade is considered a giga blade for the purposes of benefiting from your Giga Blade features.
- Sword and Gun
At 6th level, whenever you make an attack with the Giga Blade, you can make an attack with the firearm attachment as a bonus action. You also ignore the disadvantage for making ranged weapon attacks against targets within 5 feet of you.
- Rocketed Strike
At 10th level, you can propel your blade by firing the gun attachment as part of the attack. When you hit a creature with the Gun Blade, you can fire the gun as a part of the same attack, dealing additional damage equal to the gun damage die (without modifiers).
Doing so automatically causes you to lose balance (see Unbalanced property).
- Movement Boost
At 14th level, you can use the momentum from the recoil to aid you in movement. Whenever you make an attack with the firearm attachment, you can give yourself the benefits of the Dash or Disengage action.
- Distracting Shot
Starting at 17th level, whenever you hit a creature with a shot from the firearm attachment, you have advantage on your next attack made with the gun blade until the end of your next turn.
- Executioner Blade
Starting at 3rd, you gain a executioner blade. The executioner blade is described on the Giga Blade Customization section down below.
Starting at 6th level, you can try to slay the target in a single strike. When you hit a creature with a Giga Blade, you deal additional 2d6 damage and the target must succeed on a Constitution saving throw against your Maneuver save DC. On a failed save, the target loses one arm or equivalent limb. You can't use this feature again until you finish a short or a long rest.
In addition, when you use your Reckless Strike, the benefit is applied to all attacks made until the end of your turn.
- Painful Cut
Starting at 10th level, you can spend 1 MP to set up a powerful attack using a bonus action. On a hit, you deal additional +5 points of damage with the giga blade on any successful attack until the end of your turn.
You can also spend 1 MP as a bonus action when you hit a creature with the giga blade to deal additional 2d6 damage from the weapon's type and force the target to make a Constitution saving throw, or disadvantage on all ability checks and attack rolls for 1 minute. The target can make another saving throw at the end of each turn to end the effect.
- Crystalline Cut
At 14th level, you score critical hits on a roll of 19-20 with the Giga Blade. In addition, you double the damage dice, instead of the damage die, when you score a critical hit with the giga blade.
You also regain MP on a roll of 19 or 20.
- Vorpal Cut
At 17th level, when you score a 20 on an attack with the giga blade, you deal additional damage equal to your level in this class and roll another d20. On a 20, the target is decapitated.
- Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal Handling, History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
- Born to the Saddle
Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
Also at 3rd level, you learn new maneuvers, as shown below:
- Control the Mount. You can spend 1 MP to gain advantage on a check made to influence or control a creature you are mounting.
- Joust. When you make an attack with the lance while mounted, you can spend 1 MP to attempt to knock the target to the ground. On a hit, you cause the attack's normal effects and the target must succeed on a Strength saving throw or be knocked prone. The target takes additional 1d6 damage for each 10 feet you have moved in a straight line before making this attack after falling.
- Defensive Riding. While mounted, if you or your mount are attacked, you can spend 1 MP to impose disadvantage to that attack. If the attack hits, the damage is halved.
- Basic Model
The basic model is a two-handed melee weapon, that causes 2d8 slashing damage on a hit. It has the Unbalance score of 2.
- Mega Giga Blade
This monstrous sword has the two-handed property, and causes 2d10 slashing damage on a hit. It has the Unbalance score of 2.
- Ultra Giga Blade
The ultra giga blade is a weapon that has the two-handed property, and causes 2d12 slashing damage on a hit. It has the Unbalance score of 3.
- Replaceable Razor Blade
Replaceable blades are extremely light and disposable. Attacks made with the razor blade doesn't cost you stamina, but the blade breaks after few attacks, depending on the razor blade score.
When creating a razor blade, you must spend 15 gp for each attack you are able to make with it, up to 10 attacks (150 gp). Once a razor blade breaks, you can replace it for another as a bonus action on your turn.
- Mithral Blade
The mithral blade reduces the stamina required to use the blade in 1. It increases the cost in 250 gp for that blade. A regular two-handed mithral blade is considered a light Giga Blade.
- Razor Blade Handle
The razor blade handle is a modification for a giga blade, to allow you to use Replaceable Razor Blades. It adds 100 gp to the total cost of the weapon.
- Gun Blade
The gun blade handle is a modification allowing you to attach a one handed firearm or ranged weapon to the handle of your blade. It adds twice the regular cost of the attached weapon.
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies: