Ankylosaurus (5e Creature)

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Huge creature, unaligned

Armor Class 18 (Natural Armor)
Hit Points 58 (5d12 +8)
Speed 15 ft

24 (+7) 10 (+0) 28 (+9) 3 (-4) 12 (+1) 9 (-1)

Saving Throws Dex+7
Damage Resistances Bludgeoning, Piercing, and Slashing from non magical weapons.
Senses passive Perception 15
Challenge 5 (1800 XP)

Crusher. The Ankylosaurus is an absolute tank. It's tail hits with the force of several large cannons and should not be messed with. The Ankylosaurus Club tail does double damage to structures, objects, and bones ie ankles, heads, exposed bone area. Optional- roll a d6 on a 1-3 the creature has its movement speed reduced to half, on a 4-6 the creatures exposed bone area is broken and the creature suffers a level of exhaustion in the form of shock. Defense Drop. If in a dangerous situation the Ankylosaurus can drop to the ground reducing it's biteable areas and while being unable to attack, it reduces all sources of Bludgeoning, Piercing, and Slashing damage to 2 if it does not atleast do 20 Natural Camouflage. The Ankylosaurus is very much a moving boulder. By just standing still the creature enters a state of stealth. Adv on stealth checks.


Club. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 44 (5d12+7) Bludgeoning damage and is moved 10 feet away. If the attack hits the Anky can use Defense drop as a bonus action.


Ankylosaurus is a mostly neutral creature, acting much like a rhino with poor vision and quick response. If threatened it will whack the assailant. Or throw its tail around menacingly. The creature is used for moving things often in Chuult and also as a defense of the small cities there.

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