Alchemic Cartridges (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | * | — | ||||||||
Diminutive | * | * | — | ||||||||
Tiny | * | * | — | ||||||||
Small | 30 gp. | — | |||||||||
Medium | 30 gp. | 5 lb. | |||||||||
Large | 50gp. | 6 lb. | — | ||||||||
Huge | * | * | — | ||||||||
Gargantuan | * | * | — | ||||||||
Colossal | * | * | — | ||||||||
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Figures are in market price/30. Alchemical Cartridges are ammunition for the Alchemist's Breachload Pistol, Breachload Rifle, and Revolver. Inside each, there is a highly concentrated Alchemical liquid that when struck with a violent force, expands and combusts at an alarming rate, firing a pointed metal projectile at an enemy. An offshoot of this is the "Two Staged" version. They cost twice as much and only for one. Since they're so volatile, only one per 5 levels after gaining proficiency with one of the weapons, and even after using one, the barrel of the weapon has to be scrubbed out, a full round action, two for the rifle, that provokes an attack of opportunity.
To create the normal ammunition, it costs 10 gp. for the materials for 30 rounds and a DC13 Craft (Alchemical Item) if a substance such as alchemical silver is used, adjust price as normal, though the DC remains the same.
To create the two stage ammunition, it costs 15 GP for materials and a DC15 for the first run per day and from there it's a 35 DC. Someone who is proficient with one of the weapons this ammunition goes to can carry only one round two stage round per 5 level safely. this increases at levels 10, 15, and 20.
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