ASM Pack I (3.5e Equipment)

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ASM Pack I [Racial]

Prerequisite: Warforged or Construct, Targeting System (3.5e Feat), AST System (3.5e Feat) & Wisdom, Intelligence 11 or higher.

Benifit: You can now fire rounds that will spot and lock onto your enemy. This will also deny any enemy cover less then total. You must still roll to see if you hit. This weapon can also be effected by ranged weapon feats. The case holds 30 small rounds. Once spent you can eject the rocket housing.

Special: A Flare spell or a Flare Tube (3.5e Equipemnt) rocket can distact the ASM projectile from its target. Only problem with the spell Flare is you might blow your self up.


===Description===

This weapon of choice for many fast and mobile suits or constructs house 30 small modified Rocket Propelled Gnome Explosives (3.5e Equipment) in and egg like case or a sharp pointed oval case. They can only fire small rounds, but make up for that by shooting two at a time.You need one free shoulder to mount this weapon on a construct or yourself if you are a warforged.


This material is published under the OGL 1.0a.


ASM Pack I
Martial Projectile
Critical: ×3
Range Increment: 150 ft.
Type: Fire
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * * *
Diminutive * * *
Tiny * * *
Small 150 gp 1d4 15 lb. 10
Medium 150 gp 1d6 25 lb. 20
Large
Huge * * *
Gargantuan * * *
Colossal * * *
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.