OGC:Alchemist's Apprentice (5e Background)
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This material is published under the OGL 1.0a. |
Alchemist's Apprentice
Skill Proficiencies: Medicine, Nature
Tool Proficiencies: Alchemist's supplies
Languages: One of your choice.
Equipment: A set of alchemist’s supplies, one vial of acid, a set of common clothes, and a belt pouch containing four empty vials and 5 gp.
Feature: Chemical Exposure
As an alchemist, you’ve likely been exposed to a wide range of chemicals by design or otherwise. Consequently, you’ve learned to quickly identify what properties a nonmagical substance might have—ideally before it causes any damage to you or your work by sampling a portion or inhaling the scent. Your experience limits accidental injury during such analyses. At the GM’s discretion, this feature may work with magical substances, but accidental exposure is much more likely.
Alternate Feature: Unorthodox Alchemy
You may select this background feature instead of Chemical Exposure.
You may trade your skill proficiency with Medicine for Survival, if you learned your trade in the wilderness, or for Deception, if you practiced it in secret. Your alchemy is a little different from everyone else, but that’s what makes it special. Your unique way of approaching the science grants you an esoteric knowledge of the world. When attempting to recall a piece of Arcana or Nature lore, you often have an idea on how to learn more, even if you don’t know anything specific. Usually, this method involves experimental, time-consuming, and potentially dangerous alchemy. Your GM might rule that there are certain things you cannot know nor further explore via alchemy.
Suggested Characteristics
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