3e SRD:Monstrous Spider, Huge

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Huge Monstrous Spider[edit]

Size/Type: Huge Vermin
Hit Dice: 10d8+10 (55 hp)
Initiative: +3 (Dex)
Speed: 30 ft., climb 20ft. (40ft., climb 20ft.)
AC: 16 (-2 size, +3 Dex, +5 natural)
Attacks: Bite 2d6+6 and poison
Damage: Bite +9 melee
Face/Reach: 15 ft. by 15 ft./10 ft.
Special Attacks: Poison, web
Special Qualities: Vermin
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 19, Dex 17, Con 12, Int —, Wis 10, Cha 2
Skills: Climb +16, Hide +2, Jump +4*, Spot +7*
Feats:
Climate/Terrain: Temperate and warm land and underground
Organization: Solitary or colony (2-5)
Challenge Rating: 4
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: 11-23 HD (Huge)

Poison (Ex): Injury type poison; DC 22; Initial and Secondary damage: 1d8 Str.

Huge: 15 feet diameter*, 2 1/2 feet high.

*The number includes the spider’s body and its legs; the actual body diameter is about a third of the total.

Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Escape DC 28; Break DC 34; 14 HP.

Skills: Monstrous spiders gain a +8 competence bonus to Hide and Move Silently checks when using their webs.

Web-spinning spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size smaller than the spider. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are listed in the accompanying table. Web-spinning spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points listed on the table, and sheet webs have damage reduction 5/fire. A monstrous spider can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.

Skills: Monstrous spiders receive a +4 racial bonus to Hide and Spot checks.

*Hunting spiders receive a +6 racial bonus to Jump checks and a +8 racial bonus to Spot checks.



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