3e SRD:Zombie, Medium-Size

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This material is published under the OGL 1.0a.

Medium-Size Zombie[edit]

Size/Type: Medium Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: -1 (Dex)
Speed: 30 ft.
AC: 11 (-1 Dex, +2 natural)
Attacks: Slam +2 melee
Damage: Slam 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Undead, partial actions only
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 13, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Toughness
Climate/Terrain: Any land and underground
Organization: Gang (2-5), squad (6-10), or mob (11-20)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Medium-size)


Combat

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).



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