Dark Orb (5e Creature)

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Dark Orb

Small elemental, neutral


Armor Class 15
Hit Points 14 (4d6)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 20 (+5) 10 (+0) 14 (+2) 10 (+0) 12 (+1)

Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages Abyssal, Infernal, Primordial
Challenge 1 (200 XP)


Innate Spellcasting (1/Day). The orb can innately cast darkness, requiring no material components. Its innate spellcasting ability is Intelligence.

ACTIONS

Slam. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.


A tightly bound sphere of elemental energy infused with fiendish power, a dark orb moves as silently as a ghost, occasionally wailing mournfully. It appears to be made from shadows, and wispy faces can occasionally be seen on its surface as it gently hangs in the air. It can summon magical darkness on a whim, and though it bears no ill will towards others, the touch of a dark orb withers body and soul.

Elemental Nature. A dark orb doesn't require air, food, drink, or sleep.


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