Oozing One (5e Creature)

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Oozing One

Medium ooze (oozing one), chaotic evil


Armor Class 11 (natural armour)
Hit Points 51 (6d8 + 24)
Speed 20 ft., climb 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 18 (+4) 7 (-2) 10 (+0) 7 (-2)

Damage Resistances acid
Condition Immunities charmed, exhaustion, frightened
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages Abyssal, Common
Challenge 2 (450 XP)


Amorphous. The oozing one can move through a space as narrow as 1 inch wide without squeezing.

Speak with Oozes. The oozing one can communicate with oozes as if they shared a language.

Spider Climb. The oozing one can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, plus 3 (1d6) acid damage.

Spit Acid. Ranged Weapon Attack: +2 to hit, range 15/30 ft., one target. Hit: 3 (1d6) acid damage.


Horrid amalgamations of humanoid and ooze, oozing ones are brutal and cunning beings of sickly green slime, coordinating other oozes like slimy field officers.

Slimy Origins. The first oozing ones were cultists of Juiblex that cast their humanity aside to join the squelching masses of their lord's soldiers. The specifics of the unspeakable magic they used to transform themselves into oozing ones are all but unknown to sages, but what is known is that it only works on those that follow the Faceless Lord.

Ooze Nature. An oozing one doesn't require sleep.


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