3e SRD:Mind Seed

From D&D Wiki

Revision as of 01:37, 18 September 2017 by SgtLionBot (talk | contribs) (Bot: Automated import of articles)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.
Mind Seed
Telepathy (Cha) [Charm,Mind-Affecting]
Level: Psion 8
Display: Ma
Range: 5 feet
Target: One humanoid of Medium-size or smaller
Duration: Instantaneous
Saving Throw: Will negates
Power Points: 15, XP cost

The manifester impresses the totality of his or her psyche into a subject's subconscious. If successfully implanted, the seed of the manifester's mind germinates over the period of one week. During this time, the subject begins to unconsciously take on the manifester's mannerisms. Any time before the seven-day deadline, the mind seed can be purged from the subject's mind with psychic chirurgery or the spell greater restoration (manifesting mind seed again also cleanses the mind).

When integration is complete (after seven days), the subject becomes the manifester in mind as he or she was when he or she manifested the power but eight levels lower in experience. The subject does not possess any of the manifester's physical statistics or equipment, but does possess his or her ability scores in Intelligence, Wisdom, and Charisma as they were eight levels earlier. The subject also knows the powers the manifester knew at the appropriate level.

As soon as the subject becomes the manifester's mental duplicate, the two personalities begin to diverge. Although the subject starts off with the manifester's experiences, he or she possesses his or her original soul and physical body and is free to develop his or her own personality based on its own experiences. Thus, the subject is not the manifester's slave or servant, but instead an NPC in his or her own right who shares the manifester's earlier memories.

Protection from evil or a similar spell or power can prevent a manifester from implanting mind seed.

XP Cost: 3,000 XP.



Back to Main Page3e Open Game ContentSystem Reference DocumentPowers

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

{{ #if Charm|}}

Home of user-generated,
homebrew pages!


Advertisements: