The Gulo (5e Creature)

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The Gulo

Large beast, chaotic evil


Armor Class 13 (natural armor)
Hit Points 138 (12d10 + 72)
Speed 40 ft., climb 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 22 (+6) 2 (-4) 13 (+1) 7 (-2)

Skills Perception +3
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 5 (1,800 XP)


Keen Smell. The Gulo has advantage on Wisdom (Perception) checks that rely on smell.

Turning Resistance. The Gulo has advantage on saving throws against effects that can turn undead.

ACTIONS

Multiattack. The Gulo makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Gulo is a ghoul bear. This hairless, white thing is ravenous.

This creature was described in The Undertavern, a one page dungeon by Telecanter/


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