Young Steel Dragon (5e Creature)

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Young Steel Dragon

Large dragon, lawful good


Armor Class 18 (natural armour)
Hit Points 168 (16d10 + 80)
Speed 40 ft., burrow 20 ft., fly 80 ft.


STR DEX CON INT WIS CHA
23 (+6) 13 (+1) 21 (+5) 14 (+2) 12 (+1) 19 (+4)

Saving Throws Dex +5, Con +9, Wis +5, Cha +8
Skills Insight +5, Perception +9, Stealth +5
Damage Immunities acid
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages Common, Draconic
Challenge 9 (5,000 XP)


Determination. The dragon has advantage on saving throws against being charmed or frightened.

ACTIONS

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Acid Breath. The dragon exhales acid in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Deafening Breath. The dragon exhales deafening gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


See Dragons (5e Creature).


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