Young Lead Dragon (5e Creature)

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Young Lead Dragon

Large dragon, chaotic good


Armor Class 18 (natural armour)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 80 ft., swim 40 ft.


STR DEX CON INT WIS CHA
21 (+5) 10 (+0) 19 (+4) 14 (+2) 14 (+2) 15 (+2)

Saving Throws Dex +3, Con +7, Wis +5, Cha +5
Skills Investigation +5, Perception +8, Stealth +3
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic
Challenge 8 (3,900 XP)


Amphibious. The dragon can breathe air and water.

ACTIONS

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Poison Breath. The dragon exhales poison in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Constitution saving throw, taking 55 (10d10) poison damage on a failed save, or half as much damage on a successful one.
Enervation Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or have disadvantage on Constitution checks and Constitution saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


See Dragons (5e Creature).


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