Flying Dagger Swarm (5e Creature)
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Flying Dagger Swarm
Medium swarm of Tiny constructs, unaligned Armor Class 15 (natural armor)
Saving Throws Dex +4 Antimagic Susceptibility. The swarm is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the swarm remains motionless and isn't flying, it is indistinguishable from a pile of normal daggers. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny dagger. The swarm can't regain hit points or gain temporary hit points. ACTIONSDaggers. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.
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A set of a dozen or more daggers, animated through spellcraft to obey the commands of their creator. When active, they form a swarm of sharp metal that flits through the air like a shoal of fish. If they are guarding a location, they rise and circle to form a whirlwind of blades. Constructed Nature. A flying dagger swarm doesn't require air, food, drink or sleep. |
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