3e SRD:Apparatus of the Crab

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This material is published under the OGL 1.0a.

Apparatus of the Crab[edit]

This item appears to be a large, sealed iron barrel, but it has a secret catch (Search DC 20 to locate) that opens a hatch in one end. Anyone who crawls inside finds ten (unlabeled) levers:

Lever
(1d10)	Lever Function
------	--------------
1	Extend/retract legs and tail
2	Uncover/cover forward porthole
3	Uncover/cover side portholes
4	Extend/retract pincers and feelers
5	Snap pincers
6	Move forward/backward
7	Turn left/right
8	Open eyes with continual flame inside/close eyes
9	Rise/sink in water
10	Open/close hatch

The device has the following characteristics: Speed: Forward 10 ft., backward 20 ft. AC: 20 (-1 size, 11 natural) Hit Points: 200 Attacks: 2 pincers, +12 melee Damage: 2d8 each Special Qualities: Hardness 15 Operating a lever is a full-round action, and no lever may be operated more than once per round. However, since two Medium-size characters can fit inside, the apparatus can move and attack in the same round (one character moves the apparatus and the other causes it to attack). The device can function in water up to 900 feet deep. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for a single occupant). When activated, the apparatus looks something like a giant lobster.

Caster Level: 19; Prerequisites: Craft Wondrous Item, animate objects, continual flame, 8 ranks of Knowledge (architecture and engineering); Market Price: 130,000 gp; Weight: 500 lbs.



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