Swarming Slime (5e Creature)

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Swarming Slime

Small ooze, unaligned


Armor Class 10
Hit Points 33 (6d6 + 12)
Speed 20 ft., climb 20 ft.


STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 15 (+2) 1 (-5) 6 (-2) 2 (-4)

Damage Resistances acid
Damage Immunities cold
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 1 (200 XP)


Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Pack Tactics. The slime has advantage on attack rolls against a creature if at least one of the slime's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Climb. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Pseudopod. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage, plus 7 (2d6) acid damage.


Swarming slimes are small orange oozes that gather in overwhelming numbers to attack and feed. Wordlessly coordinating amongst themselves, swarming slimes surround and kill even the most tenacious foes, then collectively feed on their prey, tearing it apart and dissolving it. As such, some particularly ruthless warlords and conquerors have been known to draw a surging wall of swarming slimes to attack a city before their forces besiege it, though the swarm must be given time to move on, lest their next meal be the soldiers that planned to take advantage of them, while the leaders of those settlements pay adventurers handsomely to fend off a particularly large swarm.

Ooze Nature. A swarming slime doesn't require sleep.


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