Frost Titan (5e Creature)

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Frost Titan

Gargantuan giant, neutral evil


Armor Class 17 (patchwork armour)
Hit Points 280 (16d20 + 112)
Speed 40 ft.


STR DEX CON INT WIS CHA
26 (+8) 9 (-1) 24 (+7) 14 (+2) 15 (+2) 14 (+2)

Saving Throws Con +13, Wis +8, Cha +8
Skills Athletics +14, Perception +8
Damage Immunities cold
Senses passive Perception 18
Languages Aquan, Common, Giant
Challenge 17 (18,000 XP)


ACTIONS

Multiattack. The giant makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 34 (4d12 + 8) slashing damage.

Rock. Ranged Weapon Attack: +14 to hit, range 80/320 ft., one target. Hit: 41 (6d10 + 8) bludgeoning damage.

Summon Water Elemental (1/Day). The giant summons a water elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.


Frost titans are ill-tempered behemoths that commonly hunt alongside packs of winter wolves. Their bodies look as though carved from glacial ice, and their piercing eyes resemble pools of frigid water. They live in glacial fortresses or the most blizzard-hammered mountains, though some live on massive icebergs and travel by way of enormous watercraft.


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