Swarm of Shardlings (5e Creature)

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Swarm of Shardlings

Medium swarm of Tiny elementals (shardling), lawful good


Armor Class 15 (natural armour)
Hit Points 45 (6d8 + 18)
Speed 5 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 16 (+3) 17 (+3) 17 (+3) 15 (+2)

Skills Arcana +7, History +7
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned
Senses blindsight 120 ft., passive Perception 13
Languages Common, Terran, and any four others, telepathy 120 ft.
Challenge 3 (700 XP)


Innate Spellcasting (Psionics). The swarm's innate spellcasting ability is Intelligence (spell save DC 13, +5 to spell attacks). The swarm can cast the following spells innately, requiring no material components:

At will: blur, light, mage hand (the hand is invisible), meld into stone, minor illusion, tongues
3/day each: guiding bolt, mirror image, nondetection (self only), telekinesis
1/day each: calm emotions, plane shift (self only)

Immutable Form. The swarm is immune to any spell or effect that would alter its form.

Sense Thoughts. The swarm senses thoughts within 120 feet of it at will. This trait otherwise works like the detect thoughts spell but isn't itself magical.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny shardling. The swarm can't regain hit points or gain temporary hit points.

ACTIONS

Slash. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (2d6 + 3) slashing damage, or 6 (1d6 + 3) slashing damage if the swarm has half its hit points or fewer.


Shardlings tend to gather in large groups because the psionic resonance between them makes their powers stronger, unlocking new abilities such as the power to calm the emotions of others and the power to avoid magical detection. The tiny green shards all moving in unison can be a wondrous sight to behold, and many artists have hunted for lifetimes just to glimpse the beauty and majesty of the flying crystals.

Elemental Nature. A swarm of shardlings doesn't require air, food, drink, or sleep.


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