Young Mercury Dragon (5e Creature)

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Young Mercury Dragon

Large dragon, chaotic good


Armor Class 17 (natural armour)
Hit Points 119 (14d10 + 42)
Speed 40 ft., climb 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 15 (+2) 15 (+2) 15 (+2)

Saving Throws Dex +5, Con +6, Wis +5, Cha +5
Skills Deception +5, Insight +5, Perception +8, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic
Challenge 7 (2,900 XP)


Amorphous. The dragon can move through a space as narrow as 1 inch wide without squeezing.

ACTIONS

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Poison Breath. The dragon exhales poison in a 40-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 40 (9d8) poison damage on a failed save, or half as much damage on a successful one.
Blinding Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or be blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


See Dragons (5e Creature).


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