Mercury Dragon Wyrmling (5e Creature)

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Mercury Dragon Wyrmling

Medium dragon, chaotic good


Armor Class 16 (natural armour)
Hit Points 22 (4d8 + 4)
Speed 30 ft., climb 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 13 (+1) 13 (+1) 13 (+1) 13 (+1)

Saving Throws Dex +4, Con +3, Wis +3, Cha +3
Skills Perception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Draconic
Challenge 1 (200 XP)


Amorphous. The dragon can move through a space as narrow as 1 inch wide without squeezing.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Poison Breath. The dragon exhales poison in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.
Blinding Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


See Dragons (5e Creature).


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