Talk:Beastlord (5e Subclass)

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Revision as of 17:24, 11 July 2017 by Agrith (talk | contribs)
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This class is incomplete, and open to ideas from other users for how to develop this class (which a hybrid between a Monk and a Druid with unique talents and abilities regarding animal lore and the special "Warder" included in the class features). The idea for the archetypes, or Bestial Ancestries, is to create three distinctive relationships between the Beastlord and the Warder. The Animist is built to be a balance between the two, the Frostblood becomes more Warder-focused, and the Zen Savage becomes more Beastlord-focused.

Also, if any ability seems broken or unbalanced, let me know. Also, if you have a recommended change to an ability or even an idea for a feature I missed, let me know.

Thanks and peace.

Some introductory text and a description would be good, so we know what we're dealing with.
"Punch dagger" and "shuriken" are not in the PHB. Per the monk's martial art feature, why not just use dagger and dart but use the alternative name.
"animal speech" isn't a language. You just need to say they can communicate with beasts.
There's no game definition of "magical beast" and "nonmagical beast". Beast is a type. If an animal-like creature becomes magical enough, it becomes a different type (for example, the blink dog is a fey).
5e doesn't have "competence bonuses" or "animal handling" checks. That sounds like a hasty conversion from 3.5e
A lot of this seems to have come from a homebrewery page, [1]. What is the relationship, please? Marasmusine (talk) 08:48, 2 June 2017 (UTC)

Marasmusine (talk) 08:48, 2 June 2017 (UTC)

This class is incomplete, but has not seen any edits by its creator since its creation. I would put the deletion stub on, but my irratating phone says the page has too many characters. I might get a new phone for just that reason. Agrith (talk) 17:24, 11 July 2017 (MDT)

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