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Kaltamorn Regional History (Teon Supplement)

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Kaltamorn History

Age 0 (Prehistoric Age)

??? - 0Y

  • The Kaltamorn region is mysteriously formed and annexed to the realm of Teon.
  • The deities of Ino appear in the Kaltamorn region.
  • The first race is discovered by the original three deities of Ino.
    • The first race survives off the land as nomadic hunter-gatherers.
    • The deities of Ino are still in the process of finalizing their means of perceiving mortal existence.

Age 1 (Stone Age)

0Y - 8000Y

  • Ether begins to alter and change the first race, causing it to split and evolve into parallel branches.
    • The first race begins to evolve into the second race.
      • More intelligent
      • More adaptive
      • Higher reproductive probability
      • Fewer birth defects
    • Permanent settlements are formed.
  • The first race begins to die off slowly as the second race begins to populate at an accelerated rate.
  • The races split up and form tribes.
    • Small-scale wars for land and resources break out.
  • The deities of Ino begin to meld together into a mono-deity (Xia).
  • The fey emerge from the ether and enter the Kaltamorn region.

Age 2 (Bronze Age)

8000Y - 8500Y

  • Xia then splits into the deities of Kren.
    • The second race is magically altered to rapidly evolve into numerous races and sub-races.
    • The first race is now extinct.
  • The secular tribes become more sophisticated civilizations after hundreds of years of competition.
    • The civilizations are of homogenous races.
    • Each race is host to sub-civilizations.
    • Larger scale wars are waged.

Age 3 (Iron-Age)

8500Y - 10200Y

  • Technology begins to develop faster.
  • The deities of Kren meld into Ilon once again for a brief moment.
    • Ether ceases to exist and the fey vanish from reality.

Age 4 (Magic Age)

10200Y - 10745Y

  • The absence of ether causes for great disruptions in the fabric of reality that attracts the attention of all races.
    • Each race then begins scrambling to research and understand what ether was, in case it ever returns.
  • Ilon splits into the deities of Lora.
  • The deities of Lora come into being and actualize themselves in response to mortal existence.
    • Good deities begin to band together, finding common ground.
    • Neutral deities begin to assume roles in running the natural world.
    • Evil deities almost immediately go to war with each other.
  • Magic reappears shortly after the deities of Lora manifest themselves.
    • Each race discovers how to harnass and cast magic.
  • Monsters begin to appear in remote and deserted locations, harassing and terrorizing mortals.
  • The Uanite races come into being.

Age 5 (The Age of Monsters)

10745Y - 11113Y

  • The good aligned deities form the Divine Alliance (DA).
    • All lawful good, neutral good, and even chaotic good deities band together to form the alliance in the interest of helping the prime material plane and its inhabitants.
  • The evil aligned deities band together to form the Dark Conclave (DC).
    • They seize control over monsters and begin to breed and mutate them into more powerful versions.
    • They manifest the undead as servants.
    • They inject sentience into dark ether and spawn demons and devils.
      • Demons and devils are used to diversify the means of begetting evil in mortals.
  • The Dark Conclave builds up its forces in preparation for war.
  • The Divine Alliance attempts to warn and rally the moral races.
    • The mortal races largely ignore the Divine Alliance.

Age 6 (The Age of War)

11113Y - 11265Y

  • The War of Mortality begins.
    • The Dark Conclave invades Kaltamorn through the kingdom of Æra from deep under Mt. Malor.
  • Æra is overrun and reduced to ruins, it's people slain, assimilated, or scattered.
    • The Dark Conclave becomes very pleased with itself in light of this victory.
    • Internal disputes about who should be credited with the victory and who should lead the assault on the rest of the region start.
  • The Divine Alliance tries once again to unite the mortal races.
    • The mortal races listen this time and form the Kaltamorn Federation (KF).
  • The Kaltamorn Federation combined with the Divine Alliance (DA) then join forces to war against the Dark Conclave.
  • The arguments from within the Dark Conclave worsen as blame is passed around as to why the mortals are now unified.
    • The DC begins to decline.
  • The KF and the DA quickly defeat the DC, forcing their armies to retreat while the DC's leaders argue and fight one another.
    • Leaderless, the monsters retreat into the deep places of the world or decay back into dark ether.
  • The DA admonishes the mortals to maintain the KF in exchange for closer assistance.
    • The mortal races agree to the DA's terms.

Age 7 (The Age of Reparation)

11265Y - 11927Y

  • Resources are pooled between the races in preparation for reconstruction.
  • The KF resolves to delegate the formation of aspects of society to different races after they volunteer for the job.
    • Gnomes design the economy.
    • Dwarves design the industry.
    • Humans design the government.
    • Elves design the education system.
    • Halflings design the agricultural system.
    • The fey help to make peace with the other races and try to recruit them into the KF.
  • A grand convention of racial leaders is called to divide up the Kaltamorn region into provinces.
    • Dwarves resist the issue initially.
      • Their cities lie within mountains that can straddle provincial borders.
  • Provinces are then drawn with the provision that any settlement on the border may officially choose which province it lies in.
  • Governmental buildings are erected in each major city.
  • Guilds are formed to represent laborers.
  • The noble houses are formed.
  • Explorers are contracted by the government to map out the Kaltamorn region.
  • The unified calendar is formed.

Age 8 (The Age of Federation)

11927Y - Present

  • Present Year: 12100Y

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