Koteshki Kolju (3.5e Creature)
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Koteshki Kolju
Size | Hit Dice (hp) | Ability Scores | Base Attack | Attack | Special Attack | Saving Throws | Grapple | Frightful Presence DC | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Str | Dex | Con | Int | Wis | Cha | Fort | Ref | Will | |||||||
Tiny | 1d8 (4 hp) | 3 | 15 | 10 | 23 | 12 | 7 | 13 | Bite 1d4+1, 2 Claws 1d4+2 | Tail Whip 1d4+1, Tail Wrap | 2 | 4 | 1 | 16 | 2 |
Small | 2d8+2 (10 hp) | 6 | 17 | 10 | 23 | 13 | 8 | 18 | Bite 1d4+1, 2 Claws 1d4+2 | Tail Whip 1d4+1, Tail Wrap | 3 | 4 | 1 | 22 | 5 |
Medium | 16d8+32 (94 hp) | 10 | 17 | 11 | 23 | 14 | 8 | 23 | Bite 1d6+2, 2 Claws 1d6+4 | Tail Whip 1d6+1, Tail Wrap | 4 | 4 | 1 | 28 | 10 |
Large | 32d8+64 (192 hp) | 12 | 18 | 12 | 23 | 15 | 9 | 23 | Bite 2d6+3, 2 Claws 2d6+6 | Tail Whip 1d8+1, Tail Wrap | 5 | 4 | 2 | 34 | 20 |
Huge | 64d8+128 (308 hp) | 16 | 18 | 13 | 23 | 15 | 9 | 23 | Bite 2d6+6. 2 Claws 2d6+12 | Tail Whip 1d10+1, Tail Wrap | 8 | 5 | 2 | 40 | 30 |
Gargantuan | 128d8+256 (496 hp) | 22 | 18 | 15 | 23 | 16 | 9 | 33 | Bite 2d8+10, 2 Claws 2d8+20 | Tail Whip 1d12+1, Tail Wrap | 12 | 8 | 5 | 58 | 40 |
Colossal | 256d8+512 (652 hp) | 25 | 18 | 17 | 23 | 17 | 10 | 38 | Bite 4d8+15, 2 Claws 4d8+30 | Tail Whip 1d20+1, Tail Wrap | 20 | 12 | 10 | 65 | 50 |
Size | Speed | Initiative | AC | Touch | Flat-Footed | Special Qualities | Feats | Skills | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tiny | 50 ft. | 2 | 17 (+2 size, +3 Dex, +2 natural) | 14 | 14 | Keen senses, Blindsense, Tremorsense,Ssense, Immunity to cold, Dual Souls, Multilives, Multiattack | Agile, Track, Weapon Finesse | Balance +10, Climb +6, Escape Artist 9, Hide +14, Jump +10, Listen +3, Move Silently +8, Spot +3, Handle Animals +3, Intimidate +5, Knowledge (Languages) +5, Knowledge (nature) +3, Knowledge (geography) +5,Sense Motive +1, Survival +5 | |||||||||||||||||||||||||||||||||
Small | 60 ft. | 2 | 21 (+1 size, +3 Dex, +7 natural) | 16 | 17 | Keen senses, Blindsense, Tremorsense,Ssense, Immunity to cold, Dual Souls, Multilives, Multiattack | Agile, Track, Weapon Finesse | Balance +15, Climb +6, Escape Artist +9, Hide +17, Jump +11, Listen +5, Move Silently +11, Spot +5, Handle Animals +5, Hide +10, Intimidate +15, Knowledge (Languages) +11, Knowledge (nature) +15, Knowledge (geography) +15, Sense Motive + 5, Survival +17 | |||||||||||||||||||||||||||||||||
Medium | 60 ft. | 2 | 25 (0 size, +3 Dex, +12 natural) | 18 | 24 | Keen senses, Blindsense, Tremorsense,Ssense, Immunity to cold, Dual Souls, Multilives, Multiattack | Agile, Track, Weapon Finesse | Balance +20, Climb +6, Escape Artist +10, Hide +19, Jump +23, Listen +15, Move Silently +14, Spot +7, Handle Animals +7, Intimidate +20, Knowledge (Languages) +17, Knowledge (nature) +20, Knowledge (geography) +20, Sense Motive +9, Survival +20 | |||||||||||||||||||||||||||||||||
Large | 60 ft. | 3 | 29 (-1 size, +3 Dex, +17 natural) | 20 | 27 | Keen senses, Blindsense, Tremorsense,Ssense, Immunity to cold, Dual Souls, Multilives, Multiattack | Agile, Track, Weapon Finesse | Balance +25, Climb +20, Escape Artist +17, Hide +20/ +30*, Jump +27, Listen +20, Move Silently +14, Spot +10 , Handle Animals +13, Intimidate +25, Knowledge (Languages) +23, Knowledge (nature) +30, Knowledge (geography) +25,Sense Motive +12, Survival +30 | |||||||||||||||||||||||||||||||||
Huge | 70 ft. | 3 | 32 (-2 size, +2 Dex, +22 natural) | 22 | 34 | Keen senses, Blindsense, Tremorsense,Ssense, Immunity to cold, Dual Souls, Multilives, Multiattack | Agile, Track, Weapon Finesse | Balance +30, Climb +23, Escape Artist +17 , Hide +20/ +30*, Jump +39, Listen +25, Move Silently +19, Spot +13, Handle Animals +19, Intimidate +30, Knowledge (Languages) +36, Knowledge (nature) +35, Knowledge (geography) +35, Sense Motive +16, Survival +38 | |||||||||||||||||||||||||||||||||
Gargatuan | 70 ft. | 3 | 40 (-4 size, +2 Dex, +32 natural) | 23 | 47 | Keen senses, Blindsense, Tremorsense,Ssense, Immunity to cold, Dual Souls, Multilives, Multiattack | Agile, Track, Weapon Finesse | Balance +35, Climb +28, Escape Artist +17, Hide +18/ +40*, Jump +38, Listen +40, Move Silently +19, Spot +16, Handle Animals +28, Intimidate +45, Knowledge (Languages) +49, Knowledge (nature) +50, Knowledge (geography) +40, Sense Motive +20, Survival +46 | |||||||||||||||||||||||||||||||||
Colossal | 80 ft. | 3 | 41 (-8 size +2 Dex, +37 natural) | 24 | 54 | Keen senses, Blindsense, Tremorsense,Ssense, Immunity to cold, Dual Souls, Multilives, Multiattack | Agile, Track, Weapon Finesse | Balance +40, Climb +36, Escape Artist +20, Hide +16/ +40*, Jump +38 , Listen +50, Move Silently +19, Spot +20, Handle Animals +41, Intimidate +55, Knowledge (Languages) +62, Knowledge (nature) +55, Knowledge (geography) +55,Sense Motive +24, Survival +54 | |||||||||||||||||||||||||||||||||
Hide Skill*: The Hide skill is higher when the creature is in a snowy climate. |
Size | Environment | Organization | CR | Treasure | Alignment | Advancement |
---|---|---|---|---|---|---|
Tiny | Temperate plains | Domesticated, Solitary, or in collonies (2 +) | 1 | -- | any neutral; always neutral evil (when undead) | -- |
Small | Temperate plains | Domesticated, Solitary, or in collonies (2 +) | 3 | -- | any neutral; always neutral evil (when undead) | -- |
Medium | Temperate plains | Domesticated, Solitary, or in collonies (2 +) | 5 | Gems | any neutral; always neutral evil (when undead) | 3 HD |
Large | Cold Mountains/Cold Forests | Domesticated, Solitary, or in collonies (2 +) | 8 | Gems | any neutral; always neutral evil (when undead) | 5-7 HD |
Huge | Cold Mountains/Cold Forests | Domesticated, Solitary, or in collonies (2 +) | 10 | Gems | any neutral; always neutral evil (when undead) | 9-15 HD |
Gargatuan | Cold Mountains/Cold Forests | Domesticated, Solitary, or in collonies (2 +) | 15 | Gems | any neutral; always neutral evil (when undead) | 17-31 HD |
Colossal | Cold Mountains/Cold Forests | Domesticated, Solitary, or in collonies (2 +) | 18 | Gems | any neutral; always neutral evil (when undead) | 33-60 HD |
Gemstone Treasure Tables
Base Value of 10 gp | |
---|---|
d# | Gem |
1-3 | Moss Agate |
4-6 | Hematite |
7-9 | Malachite |
10-12 | Obsidian |
13-15 | Rhodochrosite |
16-20 | Fresh Water Pearl |
Medium to Colossal |
Base Value of 50 gp | |
---|---|
d# | Gem |
1 | Bloodstone |
2-3 | Carnelian |
4 | Chalcedony |
5-6 | Cjrysoprase |
7 | Citrine |
8-9 | Jasper |
10 | Moonstone |
11-12 | Onyx |
13 | Rock Crystal |
14-15 | Sard |
16 | Star Quartz |
17-18 | Zircon |
19 | Smoky Quartz |
20 | Rose Quartz |
Medium to Colossal |
Base Value of 100 gp | |
---|---|
d# | Gem |
1 | Amber |
2-3 | Amethyst |
4 | Chrysoberyl |
5-6 | Coral |
7 | Red Garnet |
8-9 | Brown-gree Garnet |
10 | Jade |
11-12 | Jet |
13 | White Pearl |
14 | Golden Pearl |
15 | Pink Pearl |
16 | Silver Pearl |
17 | Red Spinel |
18 | Red-brown Spinel |
19 | Deep Green Spinel |
20 | Tournaline |
Medium to Colossal |
Base Value of 500 gp | |
---|---|
d# | Gem |
1-5 | Aexondrite |
6-10 | Violent Garnet |
11-15 | Black Pearl |
16-20 | Golden Yellow Topaz |
Large to Colossal |
Base Value of 1,000 gp | |
---|---|
d# | Gem |
1-2 | Emerald |
3-4 | White Opal |
5-6 | Black Opal |
7-8 | Fire Opal |
9-14 | Fiery Yellow Corundum |
15-16 | Rich Purple Corundum |
17-18 | Black Star Sapphire |
19-20 | Star Ruby |
Gargantuan to Colossal |
Base Value of 5,000 gp | |
---|---|
d# | Gem |
1-2 | Clearest Bright Green Emerald |
3-4 | White Diamond |
5-6 | Canary Diamond |
7-8 | Pink Diamond |
9-10 | Brown Diamond |
11-16 | Jacinth |
17-18 | Blue Diamond |
19-20 | Blue Sapphire |
Colossal Only |
Koteshki Kolju Aging
Ability Scores | |||
---|---|---|---|
Young Adult | Mature | Old | Ancient |
2 months | 8 months | 800 years | 1,000 years |
Ability Scores | |||
---|---|---|---|
Young Adult | Mature | Old | Ancient |
1 day | 10 months | 5,000 years | 1,000,000+ years |
Ability Scores | |||
---|---|---|---|
Young Adult | Mature | Old | Ancient |
8 months | 1 year | 100 years | 150 years |
Biology
An adult Koteshki Kolju ranges in size from 9.5 inches to 90 feet. They all have snow white fur and foggy blue eyes. Their fur is that of a short-haired feline; its tail, however, is large and fluffy just like a fox's tail. On the cat's back, there is what appears to be a scar or a tattoo of a cat skull. This skull is often closed. Upon opening, it looks like a black void. Its tail can expand to great lengths to wrap around any size prey. These creatures are born blind; while being unable to see from the eyeballs, their eyes, taste, and touch have adapted to be able to sense anything (creatures and terrain). They, however, can't see water that well so they have never learned to swim. They are also born with two souls. Once the Koteshki Kolju dies, the soul of the skull on its back takes over the full skeleton of the cat. After taking control, it crawls out of the skin and becomes an undead Koteshki Kolju Skeleton. The creature can either be killed or brought back to life; if it's brought back, it looks like a normal cat (still blind); it loses the skull on it's back but still has te ability to expand its tail.
Language
They only speak feline, however, they have the ability to understand any language they hear.
Environment
Depending on their size - the land they inhabit changes. When tiny, small, or medium they live in cities around people. From Large to Colossal; they are found in a snow forest or on a snowy mountain.
Society
Just like normal cats, the Koteshki Kolju find being solitary more comfortable. However, there are cases in which they are found in large groups called colonies.
Relationships
Koteshki Kolju's can form a relationship with any species. They are more commonly social with felines (domesticated or wild), wolves, coyotes, foxes, wolverines, honey badges, and any humanoid races.
Alignment
Sometimes these creatures are believed to be unaligned, however, they just do whatever pleases them. So while alive, they are any neutral. When they become an undead skeleton - the alignment is always neutral evil. When brought back to life, their alignment goes back to any neutral.
Combat
When solitary, they prefer to sneak up and pounce on their prey. Sometimes they will also use their tail to trip the prey or wrap around it. If in a colony, they tend to hoard a herd (elk/deer/buffalo), gaze (raccoons), a team (boars), and even mischief (rats) into an opening. This easily supplies the whole colony for five days to a week.
Companions
Just like a normal stray cat, the Koteshki Kolju can become domesticated (given that it's fed meat). Once taken on as a companion (or familiar), they obtain +2 Strength, -1 Dexterity, +5 Intelligence, +3 Wisdom. A large+ size Koteshki Kolju can be trained as a mount.
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