Oozing Champion (5e Creature)

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Oozing Champion

Medium ooze (oozing one), chaotic evil


Armor Class 13 (natural armour)
Hit Points 114 (12d8 + 60)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 20 (+5) 10 (+0) 10 (+0) 10 (+0)

Damage Immunities acid
Condition Immunities charmed, exhaustion, frightened
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 10
Languages Abyssal, Common
Challenge 5 (1,800 XP)


Acidic Form. A creature that touches the oozing one or hits it with a melee attack while within 5 feet of it takes 10 (3d6) acid damage.

Amorphous. The oozing one can move through a space as narrow as 1 inch wide without squeezing.

Speak with Oozes. The oozing one can communicate with oozes as if they shared a language.

Spider Climb. The oozing one can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Multiattack. The oozing one makes two attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, plus 10 (3d6) acid damage.

Spit Acid. Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 7 (2d6) acid damage.


Covered in acidic globules, an oozing champion is a fearsome opponent. When hit with a melee weapon, the globules burst, covering the attacker with acid, while new globules form almost immediately afterwards. The oozing champion can also fire these globules to similar effect.

Ooze Nature. An oozing champion doesn't require sleep.


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