Blood Beast (5e Creature)

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Unfinished

Blood Beast

Large ooze, neutral evil


Armor Class 12 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 20 ft., climb 20 ft., swim 20 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 20 (+5) 12 (+1) 12 (+1) 6 (-2)

Damage Vulnerabilities piercing
Damage Resistances bludgeoning, slashing
Damage Immunities acid, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 6 (2,300 XP)


Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Amphibious. The ooze can breathe air and water.

Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage, plus 5 (2d4) acid damage.

REACTIONS

Split. When an ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 hit points. Each new ooze has hit points equal to half the original ooze's, rounded down. New oozes are one size smaller than the original ooze.

Blood beasts are blood oozes blessed with the ichor of a powerful fiend. This gives it many powers, and grants it demonic strength, intelligence, and hunger.

Ooze Nature. A blood beast doesn't require sleep.


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