Indigo Slime (5e Creature)

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Indigo Slime

Medium ooze, unaligned


Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 10 ft., climb 10 ft.


STR DEX CON INT WIS CHA
14 (+2) 6 (-2) 16 (+3) 1 (-5) 6 (-2) 1 (-5)

Damage Resistances acid
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 1/2 (100 XP)


Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage plus 2 (1d4) acid damage.

Rock. Ranged Weapon Attack: +4 to hit, range 25/50 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.


Slithering menacingly through the darkness, the deep blue figure of an indigo slime feeds on anything it can find, even things that it cannot digest, such as bone, metal, and stone. It expels these indigestible objects from its body, and areas inhabited by indigo slimes often contain partly dissolved bones and more-or-less perfect metal objects scattered about in unusual places. Sometimes, indigo slimes even employ these ejected objects as an unorthodox aid when hunting, though one that contains many ejectable objects typically has a harder time getting through small gaps.

Ooze Nature. An indigo slime doesn't require sleep.


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