Aura Ooze (5e Creature)

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Aura Ooze

Medium ooze, unaligned


Armor Class 7
Hit Points 52 (8d8 + 16)
Speed 15 ft., climb 10 ft.


STR DEX CON INT WIS CHA
15 (+2) 5 (-3) 15 (+2) 2 (-4) 6 (-2) 6 (-2)

Damage Resistances acid
Damage Immunities fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralysed, petrified, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages understands Common but can't speak it, telepathy 60 ft.
Challenge 1 (200 XP)


Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Innate Spellcasting (1/Day). The ooze can innately cast command (spell save DC 8), requiring no components. Its innate spellcasting ability is Charisma.

Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, plus 4 (1d8) acid damage.


Aura oozes are red oozes that are telepathic and are unscathed by intense heat. They can understand Common, and they can magically compel nearby creatures to follow simple commands. They are unusually charismatic for oozes, and they move a tad faster than most other oozes.

Ooze Nature. An aura ooze doesn't require sleep.


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