Attendant Aspect (5e Creature)
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Attendant Aspect
Medium celestial, any alignment (usually neutral) Armor Class 11
Skills Medicine +2, Persuasion +4, Survival +2 Sense Magic. At all times the attendant aspect senses magic within 60 feet of it. Powerful or continuous uses of magic (as well as large, magical locales) can be detected from even greater ranges (at DM's discretion). Innate Spellcasting. The attendant aspect's spell casting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: At will: dancing lights, mending, minor illusion, prestidigitation ACTIONSDecorative Scepter. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
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Dream creatures similar to a guardian aspects, attendant aspects are created to serve their creators in some specific task or role. Unlike guardian aspects, the attendant aspects are far less powerful and serve more mundane (usually more peaceful) functions as skilled retainers and assistants. They serve tirelessly and loyally. |
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