User:SirSprinkles/Nathan Flynn

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Nathan Flynn

Race: Human

Class: Marine

Background: Unknown

Description

Gender: Male

Age: By looks, around 28

Height: 6.0 ft.

Weight: 194 lb.

Hair: Black

Eyes: Green

Skin: Pale

Characteristic: Nathan Flynn is a strong, yet quick man who remembers little of his past. He is kind, especially to his comrades, but ruthless in battle.


Personality

Traits
  • I am plagued by confusing nightmares which leave me feeling anxious all day.
  • I am completely obsessed with keeping my belongings with me at all times.

Clue. A personalised piece of jewellery: a silver ring with inscriptions on the inside that seem to be names.

Ideals
  • Heart. Although I woke as a blank slate, my first act was to rescue a trapped animal. There must be inherent kindness in people, even if hidden deeply. (Good)
Bonds
  • I remember living in luxury – I must have a personal fortune or estate somewhere, and I'm going to find it!
Flaws
  • I'm overly suspicious of strangers – for all I know I might not a be a stranger to them, and why would they keep quiet about that?

Alignment

Ethic
Neutral
Moral
Good

Backstory

The first thing Nathan remembers with certainty is waking up in a medical facility, but before that, he hazily remembers a large house he can only describe falteringly, and people that seem strange and familiar all at once. Those memories seem distant, though he is confident he will find the truth. Though he remembers little of his past, he is very sure of his skill with weapons, and is willing to fight to prove this.

SirSprinkles/Nathan Flynn Bluebook

Faction: None

Renown: 0

Rank: None

Size:

Mechanics

LVL: 1

XP: 300 \ 0

Proficiency Bonus: +2

Inspiration:

Plot Points:

Hero Points:

Stats
Ability Score Adjustment Modifier
STR 17 +1 +4
CON 17 +1 +4
DEX 17 +1 +4
INT 10 +1 +0
WIS 12 +1 +1
CHA 10 +1 +0
HON
SAN

Size: Medium

Speed: 30 ft.

  • Crawling: 15 ft.
  • Climbing: 15 ft.
  • Swimming: 15 ft.
  • Flying:
Jumping
  • High Jump: 21 ft.
    • From Standing: 12 ft.
    • Reach Bonus: 3 ft.
  • Long Jump: 18 ft.
    • From Standing: 9 ft.

Push, Drag, & Lift: 540 lb.

Suffocation: 5 minutes without air

Starvation: 8 days without food

UAC: 14

AC: 16 (Security Armour)

HD: 1d10

HP: 14\14

Massive Damage Threshold: 7

Traits & Features

Gradual Recall — See Gradual Recall.

Marine Training — See Marine Training.

  • Pistol Discipline

Feats

Proficiencies

Saves

Strength +6

Constitution +6

Weapons

Simple Weapons, Martial Weapons

Armor

Light Armour, Medium Armour

Tools

Skills

Athletics +6

Perception +3

Passive Wisdom (Perception) 13

Languages

Abyssal, Common

Equipment

Gear

Payload: 35.5 lb.

Encumbered: 90 lb.

Heavily Encumbered: 180 lb.

Encumbrance Limit: 270 lb.

Just the clothes on your back, a UAC pistol and three pistol magazines, a combat shotgun and 12 shotgun shells, security armour, boot containing 1 gp

Possessions

NPCs

Downtime

Total Downtime Awarded:

Downtime Spent:

<-Activity->
  • Payment:
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