Equan (3.5e Creature)

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Equan

Equans are bipedal monstrous humanoids with the head, legs, feet, skin, fur, and tail of a horse.

Equan
Size/Type: Large Monstrous Humanoid
Hit Dice: 6d8+24 (51 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +6/+14
Attack: Longsword +9 (2d6+4) or Hoof +9 (1d8+4)
Full Attack: Longsword +9 (2d6+4), Hoof +4 (1d8+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: trample
Special Qualities: Darkvision 60 ft., scent, danger sense
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 18, Dex 12, Con 18, Int 10, Wis 10, Cha 8
Skills: Intimidate +6, Listen +7, Search +7, Spot +7, Jump +6, Survival +4
Feats: Endurance, Great Fortitude, Run
Environment: Temperate plains
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Usually Lawful Good
Advancement: 6-12 HD (Huge)
Level Adjustment: +2;

Equans are herbivores, stand over 8 feet tall, and generally weigh between 700 and 1500 pounds usually. They speak common as well as their own native language: equanese.

Combat

Equans typically prefer melee combat but it is not unheard of for them to occasionally make use of a bow and arrow from time to time.

Trample (Ex): An equan may charge towards an enemy and make a slam attack. All normal effects of charging apply. If the slam hits the target (2d8+4 bludgeoning) then the equan may attempt to trip the opponent (adding their strength modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the equan. Upon being knocked down the target receives another 2d8+4 crushing damage from being stepped on by the attacking equan.

Danger Sense (Ex): An equan has an intuitive sense of whenever they are in any sort of jeopardy moments before it can come to fruition. This allows them a +4 to saves against traps, +4 to Armor Class against traps, and for them to never be caught flat-footed. It also grants them a 50% chance of negating attack bonuses (and sneak attacks if applicable) against themselves due to flanking.

Culture and Lifestyle

Preferring to settle in temperate plains, equans usually found towns and settlements with sod-roofed houses and walls made of various stones uncovered in the fields. As they are mostly herbivores, though they can digest meat if absolutely necessary, most of their food is cultivated. During the winter they grow their coats out to be long and shaggy and they typically cut it short during the spring and summer.

Equans are careful about letting outsiders into their towns and villages but can be very loyal and trusting once befriended. That said, they can be extremely strong-willed and brave in the face of danger. Some equans are known to leave their villages and towns to join more diverse societies seeking adventure, fame, and or fortune. Their massive stature, and horse-like features have caused for a great many of them to be hired for jobs requiring a great deal of physical strength or endurance.

Equans as Characters

Equan characters possess the following racial traits.


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