Murk Wolf (5e Creature)

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Lesser Murk Wolf

Medium beast, unaligned


Armor Class 13 (natural armor)
Hit Points 12 (2d8 + 3)
Speed 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+2) 3 (-4) 12 (+1) 6 (-2)

Skills Perception +3, Stealth +4
Damage Resistances cold
Senses passive Perception 13
Languages
Challenge 1/4 (50 XP XP)


Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.


Murk wolves on the hunt.
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Murk Wolves, like regular wolves, hunt in packs. They are not much more powerful than regular wolves and hunt in smaller packs. Due to the wet and damp nature of their environment, Murk wolves have developed an affinity to the cold. Murk wolves don't care as much about humans as other wolves do and don't hunt people unless hungry and will sooner growl and yap at the person until they leave.

Greater Murk Wolves. Some murk wolves are warped by wild magics often present in such areas. These creatures often grow a mutation that makes them more powerful, the most common being two heads. A Greater Murk Wolf almost always becomes the leader of their pack.


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