Aeth (3.5e Race)
From D&D Wiki
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
Aeth
The Aeth are a race of otherworldly spirit-folk who seem to have little interest in the physical world. Instead, they focus on the mystical world of the arcane arts, with most aeth following a wizardly or sorcerous career.
Personality
Aeth are distant and unemotional, rarely affected by anything the physical world has to offer, unless it pertains to the magical arts. They only get exited from learning a new spell, and only seem to adventure or anything of that nature for the gaining of arcane knowledge or items.
Physical Description
Aeth stand around the same height as humans, and weigh a bit less. They have light skin and white, gray, or black hair, with eyes that are always either pure black with no white or pure white with no iris or pupil. They have only four fingers.
Relations
Aeth are uncaring of all other races, although they dislike titans and cambions, and have some respect for amaranthines.
Alignment
Most Aeth are neutral, with aeth wizards usually lawful and aeth sorcerers usually chaotic.
Lands
Aeth dwell in inaccessible places, with many of their settlements being magical in nature, such as their floating cities and underwater bubble cities.
Religion
Aeth have no known religion, and aeth clerics are few and far between.
Language
Aeth speak Aethirian, their native tongue. Most also speak Albionian as well, along with other languages.
Racial Traits
- +4 intelligence, +2 wisdom, +4 charisma, -2 Strength, -2 Constitution. Aeth have incredible mental facilities but are somewhat lacking in strength.
- Outsider (Native).
- Medium. Aeth receive no bonuses or penalties from their size.
- Aeth base land speed is 35 ft.
- Low-Light Vision.
- +2 racial bonus on spellcraft, use magic device, concentration, knowledge (arcana), and knowledge (the planes) checks.
- Spell-Like Abilities: 1/day: feather fall, magic missile, shield. 2/day: detect magic, identify.
- +2 racial bonus on will saving throws.
- Spell Resistance 5 + 1/2 [Hit Dice].
- Automatic Languages: Aethirian, Albionian, Common. Bonus Languages: Jacinthian, Utish, Arcana, Aergaelan, Haraelian, Zephyrian.
- Favored Class: wizard or sorcerer.
- Level Adjustment: +2
Back to Main Page → 3.5e Homebrew → Races