Crab (3.5e Creature)
From D&D Wiki
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
The Humble Crab
N Diminutive Animal | |
Init/Senses | +4/Listen +0, Spot +0.; Listen {{{listen}}}, Spot {{{spot}}} |
AC | 20, touch 18, flat-footed 16 (+4 size, +4 Dex, +2 natural) |
hp | 1 (1/8d8 HD) |
Fort/Ref/Will | +0/+4/+0 |
Speed | 10, burrow 10, climb 10, swim 20 |
Melee | 2 claws +8 (1d4-2) |
Base Atk/Grp | 0/-10 |
Abilities | Str 6, Dex 18, Con 10, Int 1, Wis 10, Cha 1 |
SQ | Amphibious, Improved grapple, Improved grab, Tremorsense 30ft, Low-Light Vision |
Feats | Weapon Finesse |
Skills | Climb +6, Hide +16, Swim+6 |
Advancement | 1/8- 2 HD (Diminutive), 3- 4 HD (Tiny), 5- 6 HD (Small), 7- 8 HD (Medium), 9- 10 (Large). |
Amphibious | A crab may breathe water or air with ease. |
Improved grapple | Crabs gain a +4 to all grapple checks due to their vice like claws. |
Improved grab | To use this ability, a crab must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. |
Natural armor/ claw damage increase | A crabs natural armor increases by +2 for each size category it goes up and its claw damage goes up like so d2>d4>d6>d8>d10. |